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Anyone know where i can grab a basic walk cycle mocap bip file by any chance?
Oh btw im doing work experience at catalyst interactive thats why i haven't been working on mod stuff on the off chance any bobdy was wondering [8D]

That which makes us human will inevitably destroy us.

Submitted by StrkEagle on Fri, 06/12/02 - 10:11 AMPermalink

hey meatex, weren't you at the AIE this last year ?

Submitted by Obsolete 386 on Fri, 06/12/02 - 8:35 PMPermalink

Meatex and myself were at the AIE during the first semester of this year doing to night course

100% chance of PAIN, in the GLAVEN

Submitted by Meatex Salami on Sat, 07/12/02 - 12:27 AMPermalink

quote:Originally posted by StrkEagle

hey meatex, weren't you at the AIE this last year ?

yeah i was
do i know you?

That which makes us human will inevitably destroy us.

Submitted by StrkEagle on Sat, 07/12/02 - 9:47 AMPermalink

i was in the first AIE dip2 class

anyhows you should be able to knock out a pretty good walk animation without mocap by now :)

Peter Gillespie
www.3dluvr.com/eagor

Submitted by Meatex Salami on Sat, 07/12/02 - 9:10 PMPermalink

quote:Originally posted by StrkEagle


anyhows you should be able to knock out a pretty good walk animation without mocap by now :)

Yeah i did
it was being shot from a very long distance away so i just did a basic one which looked fine from that distance but poor up close

That which makes us human will inevitably destroy us.

Submitted by souri on Wed, 11/12/02 - 12:44 AMPermalink

Try downloading the free motion capture pack from the good people at http://www.madcapstudios.com/ .. I'm not 100% sure if there was a walk cycle in there.. can't remember, but you might get lucky. Download it anyway, because it definately has a VERY useful stretch animation, which everyone should use to stress test their models...

Submitted by Meatex Salami on Fri, 13/12/02 - 10:57 PMPermalink

First thing i did was look through old news posts on sumea to find that link, no walk cycle but the stretch bip helped.
That was a good find souri [8D]

That which makes us human will inevitably destroy us.

Submitted by voxel on Thu, 19/12/02 - 12:38 PMPermalink

BioVision should have some on their site. 3DS Max (oh the horror) imports these files if you have Character Studio..

Forum

Anyone know where i can grab a basic walk cycle mocap bip file by any chance?
Oh btw im doing work experience at catalyst interactive thats why i haven't been working on mod stuff on the off chance any bobdy was wondering [8D]

That which makes us human will inevitably destroy us.


Submitted by StrkEagle on Fri, 06/12/02 - 10:11 AMPermalink

hey meatex, weren't you at the AIE this last year ?

Submitted by Obsolete 386 on Fri, 06/12/02 - 8:35 PMPermalink

Meatex and myself were at the AIE during the first semester of this year doing to night course

100% chance of PAIN, in the GLAVEN

Submitted by Meatex Salami on Sat, 07/12/02 - 12:27 AMPermalink

quote:Originally posted by StrkEagle

hey meatex, weren't you at the AIE this last year ?

yeah i was
do i know you?

That which makes us human will inevitably destroy us.

Submitted by StrkEagle on Sat, 07/12/02 - 9:47 AMPermalink

i was in the first AIE dip2 class

anyhows you should be able to knock out a pretty good walk animation without mocap by now :)

Peter Gillespie
www.3dluvr.com/eagor

Submitted by Meatex Salami on Sat, 07/12/02 - 9:10 PMPermalink

quote:Originally posted by StrkEagle


anyhows you should be able to knock out a pretty good walk animation without mocap by now :)

Yeah i did
it was being shot from a very long distance away so i just did a basic one which looked fine from that distance but poor up close

That which makes us human will inevitably destroy us.

Submitted by souri on Wed, 11/12/02 - 12:44 AMPermalink

Try downloading the free motion capture pack from the good people at http://www.madcapstudios.com/ .. I'm not 100% sure if there was a walk cycle in there.. can't remember, but you might get lucky. Download it anyway, because it definately has a VERY useful stretch animation, which everyone should use to stress test their models...

Submitted by Meatex Salami on Fri, 13/12/02 - 10:57 PMPermalink

First thing i did was look through old news posts on sumea to find that link, no walk cycle but the stretch bip helped.
That was a good find souri [8D]

That which makes us human will inevitably destroy us.

Submitted by voxel on Thu, 19/12/02 - 12:38 PMPermalink

BioVision should have some on their site. 3DS Max (oh the horror) imports these files if you have Character Studio..