Just an idea... a artist + programmer team based challenge.
It's going to be the end of year break soon... which means alot of the students and even some of the working among us will have more time on their hands than usual.
I haven't though much about it, but having a group of small teams going for it would be damn fun... possibly making small interactive demos or mini-games would be feesable?
Regardless... if you want to get the programmers doing something here, you gotta catch them early when they even might have some time free [:D]
start from scratch might not work with programming... not unless alot of time was set aside before hand as "pre-programming"
maybe having the teams form, then a general version of the goal is released (so the programmers can develop their stuffs) so when the full goal is released then the artists and programmers have material to work with.
Two quick ideas to throw into the mix:
* make it a comp rule that you need to use a specific engine/lib (eg crystalspace) or choose one of several options
* look at making a "sumea comp engine" - there would be 1-2 independent code integrators, who come up with a spec
for the module interfaces (eg audio library subsystem, graphics subsystem, scripting system) - then each team
is assigned one of these modules, and is rated by judges on how well they implemented their module. This would
probably have to be done as a separate comp though (or maybe do this bit as a collaborative exercise first)
People seem to have alot of ideas about how we could do this, which is a good thing (I get afraid when people agree with me).
The problem is, no matter how we try and level the playing field... there's always going to be people at a disadvantage, from lack of experience with paticular harware or software... or the amount and reusability of pre-prepared code they have.
Here's my proposal
- Teams would consist of two to four people, no more than two programmers to a team (this is just cause I expect we're going to have a programmer shortage)
- The actual competition topic won't be decided until 3 weeks into the competition... only a vauge set of limitations and gidelines will exist till then (which will be true for the rest of the competition as well). This gives teams time to do their pre-development work (make a small engine, rough ideas, designing an art style and generic resources like fonts & lovely high-res crate textures [:D] )
- The competition would run for three months.
- Judging would be done by a selected impartial group who did not take part in the competition.
if you're wanting to take part... go here ( http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=977 ) and say you are.
We need to figure out if we have enough people.
Sounds fun. Still might have difficulty with ground rules for the programming, but perhaps if the challenge is simple enough then it will be as easy as "start from scratch" same as the artists?
CYer, Blitz