Anyone wanna have a quick look at 3D Game Studio and give me their honest thoughts on it?
Engines and tools for casual game development
Anyone wanna have a quick look at 3D Game Studio and give me their honest thoughts on it?
Shiva
Shiva is named as a competitor for Unity 3D, and the main advantage it has over it so far is that it's a Windows application.
Worth checking out..
http://www.stonetrip.com/shiva/shiva-3d-game-engine.html - website
http://developer.stonetrip.com - community and support
Shiva is an 3d authoring application for Windows with a game engine : publish game on Windows, Mac OSX, Linux, PDA, Smartphone, iPhone and soon video game console...
The main difference with ShiVa resides in its innovating interface and ergonomics :
Select your modules and your workspace configuration (from 1 to 6 modules in the same window), ShiVa is designed to work by ability (a level designer will have only modules he needs)
ShiVa reviews the production process and greatly improves productivity by speeding up the development:
With a lot of little tricks like drag'n'drop (models, textures, colors, meshes, AIs, ...), auto assignment, integrated animation editor and lightmap compiler... you can focus on creation and also avoid return with DCC Tools
Devmaster details:
http://www.devmaster.net/engines/engine_details.php?id=499
There is a full version for download as well, you can't publish your game however.
Shiva is named as a competitor for Unity 3D, and the main advantage it has over it so far is that it's a Windows application.
Worth checking out..
http://www.stonetrip.com/shiva/shiva-3d-game-engine.html - website
http://developer.stonetrip.com - community and support
Shiva is an 3d authoring application for Windows with a game engine : publish game on Windows, Mac OSX, Linux, PDA, Smartphone, iPhone and soon video game console...
The main difference with ShiVa resides in its innovating interface and ergonomics :
Select your modules and your workspace configuration (from 1 to 6 modules in the same window), ShiVa is designed to work by ability (a level designer will have only modules he needs)
ShiVa reviews the production process and greatly improves productivity by speeding up the development:
With a lot of little tricks like drag'n'drop (models, textures, colors, meshes, AIs, ...), auto assignment, integrated animation editor and lightmap compiler... you can focus on creation and also avoid return with DCC Tools
Devmaster details:
http://www.devmaster.net/engines/engine_details.php?id=499
There is a full version for download as well, you can't publish your game however.