Heres a character im working on at the moment, he is based on a character from the Stephen King novel "Black House"
He is supposed to be a 80 year old nursing home patient with a penchant for cutting people up with pruning shears and eating small children.
Poly Target is 3000 - haven't done the shears yet.
Colours are smoothing groups only, the texture will be very bloody/dirty (hopefully)
C&C appreciated please.
Thanks for the feedback Doord. I agree that he is quite cartoony but i think thats in large part due to the block colours that he has on at the moment.
I was aiming for a 3000 poly model so i dont think he has to many, hes been optimised since that picture and he now weights in at around 2500, theres a fair few polys in his teeth which you cant really see in these shots but are a big part of the concept i have in my head for the model.
Unfortunately im not sure if he will ever end up with a texture because i cant UVmap him for the life of me .. spent 2 days trying to get a decent map and it just wont work for me and i have no idea why because hes quite a simple shape.
I checked your tutorial out, looks good thanks.
Started texturing .. the UVmap took me 3 days and still came out shit but so far im managing to fudge the texture so it works...
[img]http://www.steelkey.com.au/head_wip.jpg[/img]
Comments & Suggestions welcome.
His legs look maybe a bit too straight.. too much like a cylinder. With 3000 polygons, you should have enough to do some folds and things with it. and the straps of the singlet - I think I would have made them rest more closer towards his neck, and not covering his shoulder, if you know what I mean.
heh yeah i said he was going to be dirty/bloody, all in all Burney is not someone you would want to cross paths with.
Anyone read the book "Black House"? Its a pretty recent one by Stephen King and Peter Straub kinda a continuation of "Talisman"
Burney is the bad guy from that book.
Final shot: hes the sort of character that you could spend forever texturing but my UVmap is to dodgey to make it worth it so il stop now.. anyone want a challenge then drop me a email and il send you the mesh see if you can UVmap it :)
Hes a little bloody, hes just chopped up 3 people with a pair of garden shears (which il model if i ever learn how to rig)... enjoy.
I will have to say that he does look very cartoonly. Which isn't a bad thing if that is what you are going for.
I will say the polycount is far to high for the model you have there. Which I find is the problem with alot of new modeler, were the older model have been used to optimizing and now are able to get a lot more out of a game model because of it.
http://www.geocities.com/doord/Tut_1.htm
Here is a tut of mine that goes into the it a bit, I did write it last year and I have also only been working on game art for about 1.2 years when I did write it so things that are in it are a bit out of date. But on the other hand there could be some stuff in there which may help you out.