Let's get this artist discussion going again shall we.
I'm trying to set up an animated scene in 3ds max for a preview animation for a 3d game concept. It's for a fps game and the scene is going to be seen through the eyes of the player.
What sort of field of view and lens length should i set the camera to, I have been playing around with quite a few settings but none of them feel 'right'.
Any help is greatly appreciated.
/Tyson
Around 80 degrees horizontal FOV is a common first person shooter lens setting. That works out to being approximately a 24mm lens (35mm film equivalent)
It's a choice for practicality and gameplay reasons... people don't look good shot with such a wide lens, but you need that FOV so you can see around you.
That's why it's important, during cutscenes or whenever, to cut to a longer lens more typically used during portrait photography 20-40* (70-135mm lens) which makes people look more heroic.