The Game Developers' Association of Australia (GDAA), the governing body for the Australian electronic game industry, today announced that it had accepted the 39 Finalists (Entries) for the 2007 Industry Awards Dinner.
Industry spokesman, and Chief Executive Officer, of the Game Developers' Association of Australia, Greg Bondar said this was an outstanding achievement for the peak games industry body as it attracted over 50 entries with the judges recommending 39 Finalists for 9 Categories, namely:
1. Best Game
2. Best New Startup (Adam Lancman Award)
3. Best Console Title
4. Best PC Title
5. Best Handheld Title
6. Best Mobile Title
7. Best Game Play
8. Best Graphics
9. Best Audio
Some of the Finalists include:
1. Brian Lara 2007 Pressure Play (Acheron Design)
2. FIA World Rally Championship 3D (Firemint)
3. Coolest Girl in School (Champagne for the Ladies)
4. Fury (Auran)
5. GripShift for the PlayStation 3 (Sidhe Interactive)
6. Heatseeker PSP (IR Gurus with Halfbrick Studios)
7. Jackass The Game (Sidhe Interactive)
8. Looney Tunes Acme Arsenal (Red Tribe)
9. Medal of Honor Airborne (2D & 3D) (Iron Monkey Studios)
10. Lucinda Green's Equestrian Challenge (IR Gurus)
11. Need for Speed Pro Street - 3D (Iron Monkey Studios)
13. Puzzle Quest: Challenge of the Warlords (Infinite Interactive)
14. Viva Piñata: Party Animals (Krome Studios) - 3D (Iron Monkey Studios)
15. The Fast & the Furious: Fugitive 3D (Firemint)
With just under a week to go to the official opening registrations for the Awards Dinner are still available as members and the industry continue to support the premier interactive entertainment and technology activities at this year's Game Connect: Asia Pacific 2007 (GCAP 07) - http://www.gameconnectap.com.au
1. Mdobele Mon, 12 Nov 2007
Wow seems the long anticipated expansion pack to Auran's Fury has been announced AND is up for award.....
16. The Sims 2 Pets Fury (Auran)
You know that high action online PVP blended with the task of raising your cute adorable pet bunny is just going to take the world by storm! :P
Best Game Ever.
Thanks for spotting that one :) I've removed it from that list.
I think you'll find someone made a cut and paste mistake.
It should be
14. Viva Piñata: Party Animals (Krome Studios)
16. The Sims 2 Pets Mobile 3D (Iron Monkey Studios)
Spyro The Dragon: The Eternal Night didn't get a mention?
Looks like there's still a few copy and paste problems as well.
11. Need for Speed Pro Street - 3D (Iron Monkey Studios)
14. Viva Piñata: Party Animals (Krome Studios) - 3D (Iron Monkey Studios)
I'm certain there's others as well.
Australia really needs to stop being Hollywood's bitch and do some new fcking IPs. Fury bombed badly, but at least it was original in more than one regard.
More power to Pandemic, Fuzzyeyes, Creative Assembly and whoever else has the balls to do their own IPs.
It is hilarious that you single out Pandemic as a company that isn't "Hollywood's bitch" when they are a satellite office with the main office in Los Angeles.
i think he/she was talking about movie licenses and not actual location. learn to comprehend?
Learn to read the finalists, there are only three games on there that you could possibly count as movie licenses.
As for original IP, most companies would love to do it, however doing original IP is no good if it causes you to go bust. Much better to do 75% licensed titles and use the money to develop your own stuff.
The same Pandemic that's working on The Dark Knight Returns game, right? Just checking.
WTF you can't say that about pandimc & creative assembly. They are not Australian ownd pandemic is EA. Only making what ever EA wants them to make.
Krome hasn't made a new IP in years. I think Krome is pedaling backwards. Seriously how many companies have you herd of that make a really good IP. Then suddenly start making boring licence games?
I hardly think developing a Star Wars game is a boring license. The Wii version says otherwise.
Us (Krome) not doing original IP is pretty much my fault because I've wanted to do a Star Wars game for ages and you just don't get the chance to make one everyday. It wasn't too hard convincing the team to switch either for the record.
There's a bunch of new things planned after we get Star Wars out of the way.
PS stop giving developers grief about making new IP. If you were in the industry you'd know that every studio has their own IP projects that they work on behind the scenes. It's very, very hard to get a publisher to give you millions of dollars to make a game and even harder when its something that doesn't have a track record.
I don't see the attraction to original IP titles, Krome employ a steady 320 people at the moment, who at this stage are all likely to keep their jobs thanks to that boring work.
Oh geez, really going backwards there.