Its been too long since ive posted here.
Far too long.
I always wanted to start a thread and start dumping some work, so heres the beginning.
Concept NOT MINE (From D&D Book)
Will put a couple of tarnished metal grips on the reverse side.
All critique welcome as I go along.
EDIT: Forgot to mention, ill be working towards an oblivion style of result. Diffuse, Normal / Specular / Spec colour maps around the 512x512 mark.
HazarD2007-05-02 05:59:40
Started on the high poly tonight.
Have analysed the shield and broken it down into 3 shapes, and will build it as it would be built in real life.
The core of the shield is the polished wooden underlying structure.
Ive already added 2 bend modifiers to my stack to give it some shape on 2 axis.
Will build silver edging next, and finally gold! HazarD2007-05-03 05:43:08
Not much to show, have been working on the mesh / cleaning it up etc. All the silver is pretty much solid now.
I thought though, id show something which I often find useful to check how well my chamfers are going to translate into the low poly upon normal mapping. Helps me to visualise how well everythings going to come through.
So heres a 2 triangle version of the shield!!!
A 1024 normal map + alpha on a flat 2 Tri plane.
I had a bit of a fiddle with the 'V' style of curve, but i didnt like it as much as the smoother traditional curve - so ill go with the way it is for this one thanks for the feedback tho guys. - Keep it coming. HazarD2007-05-27 02:24:35
yeah! bring on the artwork.. good stuff HD, cant wait to see the progression.