Anyone had a go? Here's some stuff that I've done so far:
Earth model using diffuse, normal, night, and reflection maps
Render to texture, then rendered using a per-pixel sine wave to distort it
Wanting to spur on some development, and having read a bit lately, here's a site with some good links for those wanting to dive in. If you have anything going, let us all know.
http://www.fiercedeveloper.com/story/xbox-make-your-own-games-xna-10-steps-diy
From the above article:
http://www.xnaspot.com/Samples.aspx
http://xbox360homebrew.com/Brain2006-12-15 10:20:38
nifty :)
what's the XNA game studio using for gpu shaders?