I was just playing Lego SW2 on the 360 with a couple of the guys at work, and I just love the way they've gone into detail on making all the peripheral things like generators and door handles and things out of lego. Anyway I just got into thinking about how the Designer's must've just had these massive lego build sessions and things to figure out the details, they need a power generator, so they would've broken out the blocks and built one.
Also just the fact that they run through and recreated the movies as they happened, referencing and taking the piss out of one of the best licenses ever woulda been great. Taking existing ideas and formulas and redelivering them in a unique way is I have to say one of my favourite things, and although there's nothing particularly ground breaking about this game, I reckon it would've just been a really kick ass project to work on.
Ill have a think about others I would've liked to have worked on, but which one's would've been your choice, and why? I'm interested to see the differences between the choices in regards to what and artist would choose vs coders and audio.
Dan
quote:Originally posted by Angel
Monkey Island.. all the way!
Ah beat me to it! [:D]
Generally LucasArts during the 90s would have been an awesome time for their developers, so much creativity (too bad they have kinda lost it lately).
I also think that working on a horror game must be extremely fun (Silent hill, Resident evil). Trying to come up with new ways to creep out your player just sounds so good [:)]
Generally though, any relatively original action or adventure game would be sweet to work on, and if its reinventing a popular franchise it could be very interesting as Jackydablunt points out. That leaves out sports, racing, and most FPS games. Especially with regards to sports and racing sims, I cant think of anything more mindnumbing than working on such titles (even though I do play some and like them).
quote:
Generally though, any relatively original action or adventure game would be sweet to work on, and if its reinventing a popular franchise it could be very interesting as Jackydablunt points out. That leaves out sports, racing, and most FPS games. Especially with regards to sports and racing sims, I cant think of anything more mindnumbing than working on such titles (even though I do play some and like them).
Not always the case my friend. As far as the racing games go. There are expections. Go take a look and play of JakX. Now i'm not a racing nut like so many but even i have to say this is a damm fine game. And by the flare and style executed with it it looked like a labor of love to produce. So.. i probably wouldn't mind developling on this game. not my favorate..but still good!
It's gone platnum now..anyone with a ps2.. i urge you to buy it.
quote:Originally posted by Caroo
quote:
Generally though, any relatively original action or adventure game would be sweet to work on, and if its reinventing a popular franchise it could be very interesting as Jackydablunt points out. That leaves out sports, racing, and most FPS games. Especially with regards to sports and racing sims, I cant think of anything more mindnumbing than working on such titles (even though I do play some and like them).
Not always the case my friend. As far as the racing games go. There are expections. Go take a look and play of JakX. Now i'm not a racing nut like so many but even i have to say this is a damm fine game. And by the flare and style executed with it it looked like a labor of love to produce. So.. i probably wouldn't mind developling on this game. not my favorate..but still good!
It's gone platnum now..anyone with a ps2.. i urge you to buy it.
Mario kart is heaps of fun too but I wouldn't want to be developing it, thats just me though.
The Way of the Exploding Fist, without a doubt. That would be a game I'd be immensley proud of if I had some part in making it. I guess I'd love to have worked on some of the much older games where the teams were smaller and you had a larger contribution to the game and everyone wasn't striving for absolute realism. Other games I'd love to have loved to have worked on would be Street Fighter 2 (or the alpha games), or Gunbound. Is there a correlation to the games you love work work on to the games you play all the time? For me, even though I love BF2, Quake Wars, UT2k4, I wouldn't want to work on them games.
Metal Slug woulda been cool as well, you could just go overkill and reference everything, adding whatever coke induced spin you want on it, a lot of the time the simplest mechanics are the best to work with.
Shogun Total War: the Mongol Invasion, I'm just a Samurai/Japanes history NUT, and I woulda loved to work on any serious Samurai license, and that will always be one of my top five in terms of atmosphere. I really wished CA would remake that, but I doubt they would. Taking that game and adding some more spiritual elements would be cool, also emphasising heroes and the "one guy against an army" thing you see in stories like Lone Wolf or Azumi and that would've been good too. Theres a hell of a lot of gold in Japanese History that could really enhance that game all the more.
Also Return to Castle Wolfenstein, I'm a massive fan of WW2 and German tech, researched the hell out of it for a novel I did, and being able to create a WW2 game with a fantastical occult skew would've been awesome, the atmosphere of the lighting and music and sound would've been great to get into as well.
its funny you say that about lego star wars 2.... I do not actually have a job in the industry yet; still just a student.... but when I played through the first lego star wars, I was thinking to myself the whole time "THIS is what I want to do when I get a job"..... I dont remember the last game I thought that so strongly about.... maybe syndicate?