Hi All,
This is the splash screen art that we are using for our upcomming game Global [url]http://www.moxy.com.au/global.html[/url]. Let us know what you think.
[img]http://www.moxy.com.au/screenshots/splash_060719.jpg[/img]
It was put together by Aaron Burton [url]http://aaronburton.blogspot.com/[/url]
Almost, the base image was produced using the engine. It was then tarted up in Photoshot to make it more dramatic. (Atmosphere, arrows, dramatic lighting)
The following image was produced from the engine and has no post effects.
[img]http://www.moxy.com.au/screenshots/Global_060703_Singapore.jpg[/img]
You can see some more images here: [url]http://www.moxy.com.au/screenshots_060603.html[/url]
I second that comment. Arcing higher could allow more dynacism (is that I word... did I spell it correctily?)...more dynamic I mean. would be nice them arching higher enough to see some underside, this would allow some of the setting sun colours to break away from just the horizon and be reflected in these surfaces.
also...I personally would make the arrowheads wider and increase the rate of taper as they receed into the distance - Just to help emphasise the distance they span.
Is the terrain going to look like that in game?