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vow of silence

Submitted by picpoc on

[img]http://www.picpocgallery.com/VoS.jpg[/img]

[url]http://www.picpocgallery.com[/url]

Hi.
Here?s my latest work. I call it 'vow of silence'. It?s a combination of Max and ZBrush. (It is actually my first go at Zbrush.) Head was done in ZB and the rest is Max. Rendered it in Mental Ray using SSS shader. Any comments are welcome, especially the critique ones.[;)]
Cheers
PicPoc

Submitted by J I Styles on Tue, 30/05/06 - 5:13 AMPermalink

Looks good, but I'd like to see a greater difference in the surface types though - an example is the specular change in his lips and the "T" area, and a better differentiation between the skin and the fresh blood - model the drip as well as making the dyed track it leaves. Some simple opacity based eyelashes would help a lot too. Are you using the fast skin or fast sss shader? if it's the skin, play around with the reflection rim a bit too. Could do with a bit more break up in the gloss (just a low frequency speckle helps a heap with that) and a bit more fresnel reflection (the candles would create a tighter specular/reflection on the rim).

good job, keep going [:)]

Submitted by MarkQ on Tue, 30/05/06 - 7:37 AMPermalink

I like it :) The fingers on the left hand side were most noteable for me, very life-like!

Submitted by mcdrewski on Tue, 30/05/06 - 6:35 PMPermalink

ok, so i got the disturbed-back-shivers thing, so you win. :)

Submitted by Sorceror Bob on Thu, 01/06/06 - 5:33 AMPermalink

Needs more dried blood around the other stitches. I'm guessing he's done all of this in the one sitting.

Posted by picpoc on

[img]http://www.picpocgallery.com/VoS.jpg[/img]

[url]http://www.picpocgallery.com[/url]

Hi.
Here?s my latest work. I call it 'vow of silence'. It?s a combination of Max and ZBrush. (It is actually my first go at Zbrush.) Head was done in ZB and the rest is Max. Rendered it in Mental Ray using SSS shader. Any comments are welcome, especially the critique ones.[;)]
Cheers
PicPoc


Submitted by J I Styles on Tue, 30/05/06 - 5:13 AMPermalink

Looks good, but I'd like to see a greater difference in the surface types though - an example is the specular change in his lips and the "T" area, and a better differentiation between the skin and the fresh blood - model the drip as well as making the dyed track it leaves. Some simple opacity based eyelashes would help a lot too. Are you using the fast skin or fast sss shader? if it's the skin, play around with the reflection rim a bit too. Could do with a bit more break up in the gloss (just a low frequency speckle helps a heap with that) and a bit more fresnel reflection (the candles would create a tighter specular/reflection on the rim).

good job, keep going [:)]

Submitted by MarkQ on Tue, 30/05/06 - 7:37 AMPermalink

I like it :) The fingers on the left hand side were most noteable for me, very life-like!

Submitted by mcdrewski on Tue, 30/05/06 - 6:35 PMPermalink

ok, so i got the disturbed-back-shivers thing, so you win. :)

Submitted by Sorceror Bob on Thu, 01/06/06 - 5:33 AMPermalink

Needs more dried blood around the other stitches. I'm guessing he's done all of this in the one sitting.