Modeling Curtin's concept of the sniper character which can be found here http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=2838 . Started a few nights ago and this is the progress so far, purely for practicing modeling and texturing. Problem areas are the hands and shoulders. Comments and crits appriciated.
[img]http://www.sumea.com.au/forum/attached/codyalday/200632444736_char_upda…]
I think you've done the upper arms bent/curved and you should straighten them out to make it more anatomically correct.
Just softselect the verts halfway between the shoulder and elbows and move them up till the upper arm straightens up.
Right now I see the bone in the upper arm would be curved, where as in a normal human the bone in the upper arm is straight.
Nice start man. Others than the shoulder and hand area which you've already spotted, I reckon you may not need those chiselled abs, if your fighting poly limit. You can probably get away with pure texture there and save polys for the juicy intricacies of his machinery.
His pecs also need defining, however if you interpreted the concept as a chest armour piece, then I suppose it's cool.
Also with the neck, you'll notice one of its major muscles (sternomastoid something or rather) should stretch from around the back of the ear towards the pit of the collarbone area. Right now it seems to butt up under the jaw.
Keep us updated! It's coming along great!