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Some screenshots of latest FMOD Designer tool

Submitted by Brett on
Forum

[img]http://www.fmod.org/images/designer_events.png[/img]

[img]http://www.fmod.org/images/designer_eventeditor.png[/img]

[img]http://www.fmod.org/images/designer_eventeditor2.png[/img]

[img]http://www.fmod.org/images/designer_sounddefs.png[/img]

It's really coming along now, thanks to greg hill we now have some awesome demos to show, we will be presenting these at the GDC audio boot-camp and also on our Booth (#1336).

One of the big features this tool also has is you can connect to your game and tweak all audio data in the game while it is running via tcp/ip.

Submitted by Mick1460 on Sat, 11/03/06 - 9:12 AMPermalink

Top stuff there Brett. Does Fmod support a layered music system and can it make loop regions in a wave file?

Submitted by Jackydablunt on Sat, 11/03/06 - 9:38 AMPermalink

Say it does the layered music system and I'll pose naked for the box cover.

Submitted by J I Styles on Sat, 11/03/06 - 10:34 AMPermalink

sexy gradients make me happy. Needs tangent handles or curve interpolation types on that curve editor though (unless that's invisible in the screenies).

Only other thing I could suggest which is admittedly a very secondary thing since it'd be nice to assume the user isn't a complete moron, but the descriptions seem very microsoft styled vague or obvious -- example: "3D rolloff > Linear > the 3d rolloff model that will be used for this event". That seems rather obvious to me for property explanation, but what a user would find more helpful would be explanation of the value. Eg, what does linear do compared to other values? why use it and in what situation? Another example is the decibel level... maybe a quick range guide, eg "x=talking volume, y=jet engine".
I think the quick help system in zbrush is quite a good model in that respect -- hold down ctrl and mouse over any button to see a thumbnail (not completely relevant here) and a good explanation of what it does in a pop up box; so instead of being told that brushes let you paint, it gives details on what different types of brushes do what.

Anyways, like I said, very secondary and picky, so that means you've already got a solid new shiny tool that's bound to impress. Cool stuff Brett - should post it to ozdev too.

Submitted by Brett on Sun, 12/03/06 - 10:24 PMPermalink

heh yeah everyone is asking if you can change the curve types, the answer is not right now, but probably in the next few weeks, its right at the top of our list and pretty easy to do.

Layered music is possible, you can make fmod event parameters move by themselves as if they were time based which allows you to sequence a sound event over time, and have its mood change by using crossfading.

Posted by Brett on
Forum

[img]http://www.fmod.org/images/designer_events.png[/img]

[img]http://www.fmod.org/images/designer_eventeditor.png[/img]

[img]http://www.fmod.org/images/designer_eventeditor2.png[/img]

[img]http://www.fmod.org/images/designer_sounddefs.png[/img]

It's really coming along now, thanks to greg hill we now have some awesome demos to show, we will be presenting these at the GDC audio boot-camp and also on our Booth (#1336).

One of the big features this tool also has is you can connect to your game and tweak all audio data in the game while it is running via tcp/ip.


Submitted by Mick1460 on Sat, 11/03/06 - 9:12 AMPermalink

Top stuff there Brett. Does Fmod support a layered music system and can it make loop regions in a wave file?

Submitted by Jackydablunt on Sat, 11/03/06 - 9:38 AMPermalink

Say it does the layered music system and I'll pose naked for the box cover.

Submitted by J I Styles on Sat, 11/03/06 - 10:34 AMPermalink

sexy gradients make me happy. Needs tangent handles or curve interpolation types on that curve editor though (unless that's invisible in the screenies).

Only other thing I could suggest which is admittedly a very secondary thing since it'd be nice to assume the user isn't a complete moron, but the descriptions seem very microsoft styled vague or obvious -- example: "3D rolloff > Linear > the 3d rolloff model that will be used for this event". That seems rather obvious to me for property explanation, but what a user would find more helpful would be explanation of the value. Eg, what does linear do compared to other values? why use it and in what situation? Another example is the decibel level... maybe a quick range guide, eg "x=talking volume, y=jet engine".
I think the quick help system in zbrush is quite a good model in that respect -- hold down ctrl and mouse over any button to see a thumbnail (not completely relevant here) and a good explanation of what it does in a pop up box; so instead of being told that brushes let you paint, it gives details on what different types of brushes do what.

Anyways, like I said, very secondary and picky, so that means you've already got a solid new shiny tool that's bound to impress. Cool stuff Brett - should post it to ozdev too.

Submitted by Brett on Sun, 12/03/06 - 10:24 PMPermalink

heh yeah everyone is asking if you can change the curve types, the answer is not right now, but probably in the next few weeks, its right at the top of our list and pretty easy to do.

Layered music is possible, you can make fmod event parameters move by themselves as if they were time based which allows you to sequence a sound event over time, and have its mood change by using crossfading.