This probably would have been better placed in the work experience thread, but anyway I was wondering if there are any people on here that hold a 'Games Writer' position, or know someone that does?
We don't have that position where I am, any dialogue, descriptions, and creative writing more often than not comes through me just simply because I like it, and I've never met one, but I've heard of most other companies having this position though and I have to admit it's the one that has peaked my interest the most.
I'm wondering if someone here could give me a rundown on basically what their roles and influences are. Do companies actually have this as a fulltime position? if so than I'm guessing it extends across production lines because there couldnt possibly be enough 'writing only' work to stretch a single game's production cycle, how much other work are they usually involved in? Do they just move over to general Design afterwards? Also what criteria or backgrounds do companies look for when filling this role?
Hrm. You can contact Joe I think he'd love to hear from people involved in a similar role. Hes been film screenplay writing, and game script writing for quite a while now :) He was also the man behind the ARage technology at AGDC (in 2004), and at FreePlay (2005).
Should be able to contact him at his webby: http://www.joeteevee.com/
I know of two. [url="https://www.det.nsw.edu.au/vetinschools/jobsalive/profiles/games1.htm"]Camille Scaysbook[/url], who left Micro Forte, like, donkey years ago. And [url="http://levelling.bigkid.com.au/"]Ken Williamson (Monty) from Bigkid[/url] who works at THQ Studios Australia.