heh well im spamming these forums with questions atm i hope you will bare with me.
Anyway my question this time is what is the process for UVmapping .. ive done a bunch of tutorials and understand the basics but i just cant seem to find a logical way of doing it.
is it correct to:
1. select the faces of the bit you want to map
2. add a UV map modifier and resize/rotate/scale the gismo till it fits nicely
3. add a UV Unwrap modifier and move stuff around so its all neat.
THEN .. do i add a mesh select modifier and repeat steps 1-3?
that seems to work but im going to end up with a huge stack, or is that normal?
or am i missing something?
thanks again for your all your help
cheers
UVW mapping is one of those things that everytime I do it I think, god there has to be a less annoying way then this.
Maybe there is and people are just keeping quiet about it.
But for the most part every short cut I have seen for UVW mapping makes me wince at the quality of the final product. So I'll just do it the old time consuming, annoying as hell way until something truly better comes along.
Pantmonger
Here's a great tutorial which might help.. http://www.planetquake.com/polycount/cottages/bk-coffeehouse/tut-max-ma…