Hey Guys,
Over the next few months I'll be posting up WIP's here of some of the work we are doing for the good irish folk over there at www.franticgames.com
Frantic Games hired us to cleanup their existing meshes, UVW Maps, prep for normal mapping, Normal map & Texture a bunch of their soldiers.
First off heres one of the heads I cleaned up
Original: 1100 Tri exact.
Overhaul: 2000 Tri exact.
[img]http://www.sumea.com.au/forum/attached/hazard/20062885623_Face_Progress… [/img]
And a new set of hands I built for the troopers.
New Hand Pair: 1100 Tri
[img]http://www.sumea.com.au/forum/attached/hazard/20062885821_Hand-Progress…]
Will keep adding things in WIP stages and final stages as they come along. Stay Tuned [:)]
ninoth: Cheers [:)]
Moony: Thanks man [:D]
Lloyd: Cheers! I just finished playing Tales of Symphonia (GameCube) - Great game, main character is called Lloyd so hows that for a random fact of the day! [:P]
Loom: These hands will be used for normal view - A higher detailed set of hands for FPS view.
Ive made up a rig and animation, to testing the articulation - They deform a treat [:)]
Not sure why youd loose respect for a studio who outsources - perhaps they dont have artists in-house? or perhaps they hired another freelancer to complete the job, but they were unsatisfied with the result. Happens all the time!
A note - The head up there is goign to be the base model for all the high poly variants which I'll create for normal mapping in Zbrush.
Update again soon.
Hey Mark, Cheers!
No updates just yet - tweaking the head a bit more and client has UPPED the budget on the hands so I'll be pushing some more detail in there, will post some updates soon.
Still a little while away from the high poly stuff just yet - but will get those up as things get approved and locked off etc.
Looking good and clean HazarD. Head looks really clean and detailed