Here is a shot of what im working on at the moment.
crits are welcome.
[img]http://art.tafe.vu.edu.au/naniceto/wips/head_01.jpg[/img]
I agree. I think it is important to put enough edge loops on both the mouth and the eyes. I've reworked the topology a bit in the model. I added a bit more detail on the mouth and spread the loops around the dead more.
[img]http://www.sumea.com.au/forum/attached/ninothe/2006218326_head_02.jpg[/…]
Nice head. Only crit is the spacing of your polygons. Their not spread out evenly across the face .. and probably a bit to many polygons on the forehead .. as when its smoothed that amount doesn't really show the deformation your after. You need to lower the polygon count in that area.
Example of polygon spacing .. from high resolution to low resolution areas.
Thanks Kratos. The spacing of the polygons are based off some of the heads I've studied. I want to give this head a lot of expressions and from the example you've shown me, I wont be able to do something like a worried pose or an angry pose.
Here is a quick example of what I mean. It's a shocked/worried I think...
[img]http://art.tafe.vu.edu.au/naniceto/wips/head_03.jpg[/img]
[img]http://exacto.blogspot.com/shocked_face_234234.jpg[/img]
[img]http://art.tafe.vu.edu.au/naniceto/wips/head_04.jpg[/img]
Hi ninothe,
Models looking good. I have one question which you may be able to answer for me as I don't really deal with high poly.
Should there be such a condense cluster of edge loops around the eyes? I mean, unless its for the actual shape of the model i guess it's fine. However, when you go to animate, wouldn't the mouth generally move much more, and if so, should you possibly put more edge loops there instead?
Cheers