Hey all,
Heres a western scene i'm working on.
ref pic
[img]http://img12.imageshack.us/img12/4863/refpicture4pg.jpg[/img]
max pic
[img]http://img12.imageshack.us/img12/3575/westernscene10ut.jpg[/img]
Any comments would be appreciated.
later.
Well trying to get as close as possible. Heres another update. Fixed lighting and added more polys to some objects.
[img]http://i26.photobucket.com/albums/c137/segax/western_scene2.jpg[/img]
Hello,
Heres an update on my progress so far. Polygon count wise I'm aiming for a gun sort of level. Added some more polygons and adjusted proportions. Thanks for the feedback so far [:)]
[img]http://img70.imageshack.us/img70/6701/westernupdate36ev.jpg[/img]
get some secondary light in there! Western and flash photography don't go too well with each other [;)]
It's obviously a rendered scene, and you're going for game environmental range of specs, but consider using mental ray and doing some gi/ambient occlusion... if nothing else because most static geometry has baked radiosity solutions for level developers, so don't think you're cheating with it [:D]
looking neat, how close are you looking to get to your reference picture? Is it like a challenge to replicate or is it just infact a reference