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Weapon Models

Submitted by codyalday on

Some weapon models that I have done for a Quake 4 mod. A lot of work need to be done before they can be textured. Any comments and crits are appriciated.

[img]http://img.photobucket.com/albums/v19/codyalday/allguns1.jpg[/img]

Submitted by MoonUnit on Mon, 16/01/06 - 6:42 AMPermalink

All i can say is theyre looking really good. Weapon modellings allways been an interesting thing for me to observe because a weapon being a prop you would presume to be easier then say a character. Consequently theres a lot of variation in the quality of weapon models but from what i can see yours look pretty good! (though im no gun nut to check for real life comparisons)

Submitted by palantir on Mon, 16/01/06 - 9:17 AMPermalink

Looking good Cody. I can?t see anything to crit.
What kind of poly count are these?

Submitted by Kalescent on Mon, 16/01/06 - 9:30 AMPermalink

Some more quality work!

Like moony I'm no gun nut either but that severely sawn-off shot-guns handle looks a few inches too thick!

Onto the textures!

Submitted by codyalday on Mon, 16/01/06 - 10:10 AMPermalink

Thankaz for the nice comments All. Most of the weapons are not exactly as in real life, as the reference pictures I used weren't the best, so I had to improvise a bit. They are around 1600 - 1800 tris.

Posted by codyalday on

Some weapon models that I have done for a Quake 4 mod. A lot of work need to be done before they can be textured. Any comments and crits are appriciated.

[img]http://img.photobucket.com/albums/v19/codyalday/allguns1.jpg[/img]


Submitted by MoonUnit on Mon, 16/01/06 - 6:42 AMPermalink

All i can say is theyre looking really good. Weapon modellings allways been an interesting thing for me to observe because a weapon being a prop you would presume to be easier then say a character. Consequently theres a lot of variation in the quality of weapon models but from what i can see yours look pretty good! (though im no gun nut to check for real life comparisons)

Submitted by palantir on Mon, 16/01/06 - 9:17 AMPermalink

Looking good Cody. I can?t see anything to crit.
What kind of poly count are these?

Submitted by Kalescent on Mon, 16/01/06 - 9:30 AMPermalink

Some more quality work!

Like moony I'm no gun nut either but that severely sawn-off shot-guns handle looks a few inches too thick!

Onto the textures!

Submitted by codyalday on Mon, 16/01/06 - 10:10 AMPermalink

Thankaz for the nice comments All. Most of the weapons are not exactly as in real life, as the reference pictures I used weren't the best, so I had to improvise a bit. They are around 1600 - 1800 tris.