Here's some relatively new character models i've been plugging away on. All the poly counts are the tri counts, so.. enjoy.
[img]http://craig.franticant.com.au/images/2004pilot.jpg[/img]
[img]http://craig.franticant.com.au/images/2005belgo.jpg[/img]
[img]http://craig.franticant.com.au/images/2005googoo.jpg[/img]
[img]http://craig.franticant.com.au/images/2005terrance.jpg[/img]
[img]http://craig.franticant.com.au/images/2005ugly.jpg[/img]
very impressive work, particularly the variety of the different models.
They're better characters than i could make but i'll give you some critique anyway. The problem i have is the texturing, which seems a tad faded on all of them (thats not the best description but its the only explanation i can come up with). Somehow they lack that wow factor, and i don't think its the modelling because that is technically solid. So maybe you could use a more saturated palatte and try to get more vibrancy in your texturing.
Other than that, i would say they're some of the best models i've seen here in a while. I'll be looking forward to more