Hey guys/gals,
Just after some critiques on this vehicle, Ive been trying to find decent reference images for the under carriage, any ideas?
[img]http://www.inkmancomic.com/dean/WIP/wip4wd1.jpg[/img]
[img]http://www.inkmancomic.com/dean/WIP/wip4wd2.jpg[/img]
Dean Ferguson - 3D/2D Artist
Doord: which areas do you mean?
Its meant to be a squarish style vehicle similar to a hummer, the front wheel guards are the only round areas on the body work. Why wouldnt it go down in a game?
Dan: No actually meant to be high tech, its an older style vehicle that has had a cannon fixed to it, think post apocalyptic sort of era.
I actually quite like the look of this vehicle although there are a couple of things that could be changed to give the design a little more consistency/personality.
First off - I love the frame (the squarish design gives it a feeling of robustness) and I like most of the textures. Have you considered changing the tire textures? The tires look like those on a car - perhaps you should have something that matches the model better - something with lots of thick, fat treads? I also agree with Dan in changing the mags - you could really go to town on something creative here.
I think that the gun could use a different design on the back. Not sure what - but it looks quite streamlined compared to the rest of the squarish look of the vehicle.
Does anyone remember the G.I Joe 'Dreadnoks' car? It had a dual-barrel machine gun at the front. Something like that would be quite cool and would break the traditional mould of a 'vehicle with a gun on the back'. Not terribly practical though, of course.
I really like the bullet holes textures and scratchy paint. Perhaps you could add a little rust or 'dirty it up' a little?
quote:[
Does anyone remember the G.I Joe 'Dreadnoks' car? It had a dual-barrel machine gun at the front. Something like that would be quite cool and would break the traditional mould of a 'vehicle with a gun on the back'. Not terribly practical though, of course.
By G.I Joe, I mean the toys. The Dreadnoks car was a Cobra vehicle
Tomcat: Thanks for the comments, I'm still not sure I agree with everyone on the poly distribution as i distribute according to the shape needed and deformation issues not just balancing it equally and since i had the chassis how I wanted it i was free to use the remaining for the wheels, [:P] but hey I could be wrong it happens lol.
The guns a bit of an eyesore but with the textures on it it should be alot better, its only meant ot rotate horizontally btw.
couple thoughts :)
- i like the body- especially the front
- think the gun could do with a little make over
- how about two two rails going around the back (like a tray)?
- antenna(s)
- lights on the top rail
- as u said texture is very early-
keep it up :)
how many models have u got going at the moment?
have u got an update?
not bad, but i think as far as this being a game model it would not go down to well. The poly are spend in areas that which could have been used some place eles adding more detail to the over all shape.
I to modeled a vehicle a little under a year ago. It is a bit of fun if you character model all the time, something a bit different.[:)]