[url="http://blogs.smh.com.au/entertainment/archives//002939.html"]The sydney morning herald covered it[/url], [url="http://del.icio.us/popular/games"]del.icio.us[/url] and [url="http://www.digg.com/"]digg[/url] have it, and it's bloody amazing.
It's [url="http://www.thatcloudgame.com/"]that cloud game[/url], a litle like katamari with clouds. beautiful and relaxing.
I'm amazed. has anyone else tried it? thoughts?
Tried it when the artist posted it over at conceptart.org, but had a teensy problem - I couldn't interact with the clouds at all. Thought I was just being a retard and misread the controls, but nup... some obscure hardware conflict on my work rig :)
Visually, the quality is nothing spectacularly amazing, but it certainly does have a very nice aesthetic feel to it... that light, high saturation feel that parts of ico has, combined with the floaty fly around is quite an interesting experiance.
They "may" be onto something. Whilst I had no problems at home I brought it in to work to show the designer here, he played it fine for about 10 minutes and then all of a sudden could no longer drag any of his clouds anymore and had to restart the game.
Its possible a few bugs are left in it... It is after all a student project.
Sorry, that came across badly - I don't doubt there are still issues, but I haven't seen any yet. They have a forum for bug reports...
Still, it's way more fun that I thought it would be based on the initial description.
It perhaps especially struck a chord with me due to [url="http://www.raphkoster.com/?p=156"]this post by Ralph Koster about women in games[/url] "Once upon a time there was a world where half of the population couldn?t see the color blue.... ...And that?s why in that world there tend to be very few seascapes or pictures of puffy clouds."
Ok.... I am impressed, it was alot of fun.