Here is a tech demo of a little game I've been working on in my spare time
A demo can be downloaded from here:
http://www.megaderek.com
Oh yeah you will need a graphics card that supports pixel shaders.
And there are still a quite a few glitches in the demo.
[img]http://www.sumea.com.au/forum/attached/megaderek/200510144048_shadows.j…]
quote:Originally posted by Souri
You did this in your spare time? What do you do fulltime? o_O If you're not working for Ratbag/Midway Australia, I'd imagine they'd be wanting to knock down your door to grab you right this minute [;)] Very impressive stuff. Who modelled the level?
They'll have to be quick... I've got my sights on him [;)]
Yeah, excellent job man!
My only crit for it is the edges around objects tend to go blue when you're at a distance. I'm imagining this is due to mipmapping? So this should just be in the texture, not the engine or anything.
I also found I was driving too fast for my own good, once I realised how to drive slow but faster than the competition I had got the hang of it.
Hi all thanks for the positive feedback.
I guess I should get around to fixing the alpha blending issues around the edges of trees, fences and powerlines. I just haven't gotten around to setting up the alpha sorting on that track yet as its just a placeholder at the moment. My highest priority at the moment is to finish the AI.
J.I. Styles - at the moment I've decided to keep to a minimum spec of pixel shader 1.1 so it still runs nice on geforce3 cards. So at the moment I've stretched that to the limit with my car rendering and couldn't do motogp style hemispheric unless I sacrifice one of my other effects or do a second pass to achieve it, only the lower spec cards would need the extra pass and I don't want those cards to be penalized as they are already lower in performance. I might enable some fancier lighting that ps 2.0 and above cards can take advantage of but I'll leave that for a low priority for now.
Souri - The track was modelled by a bunch of guys that made add-on tracks for Sports Car GT and F1 2002, they go by the name Team ORSM. The car was made for my game by a guy called Darryl Mills. We are currently working on more cars.
Hey, nice work. Looks amazing very impressive. What did you use to create the demo.