i was browsing through the internet and i saw your forums and the nice character sheets that it had. i wanted to practice on my modeling so i modeled the sniper character that was on one of the topics in this forum. i hope ppl like it and i want to comned the people involved in designing these characters they are really impressive. these are 2 screenshots of them i hope you folks enjoy them and please feel free to email me with any feedback. again this was only for leisure and practice training only. [:D]
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welcome to the boards -- first up, when presenting work you may want to try renders with a mid gray background and some ambient/secondary lighting as to show your work as clearly as possible, so no blacks bleed into each other and you lose detail (just makes it easier to critique [:)])
It's a good start, at the moment he's a little "blobby" - that is, he could do with some more defined topology like harder edges to seperate stuff like the main chest muscle groups and areas like clavicles and where muscle groups wrap into each other. As a quick test, chamfer a single edge into 3 very close togethor edges to see what I mean. If you go onto a site like spiraloid and a do a search for chest or muscles etc, you're bound to find some great examples of mesh construction like that.
Good job, keep going, keep learning!
life :) study people when you see them, there gestures etc, i find this helps alot.
there are some good books out there. the human figure by John H Vanderpoel i like alot.
This site has some nice ecorche turntables. http://www.reybustos.com/04er/er.html
keep up the good work.
Heres an update to the model im currently workin on. the left arm and shoulder area are i've been improving also, i tweaked the chest area. you can compare them with the previous shots the purpose of the update is to define more muscle definition and make the arms left blooby please let me know if im goin on the right track. thanks i also added more segments on the elbow area to help improve bending during the animation stage please let me know if that was a proper technique for riggin thanks this hi-res shot is currently 9918 tri's i hope to normal map this onto the 2600 tri low rez model. ne suggestions will be greatly appreciated [8D]
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looks pretty good, a few things that stand out one is the cloth on the feet. Personally id make a few of those edges harder (like where the cloth meets the top of the foot). Also those knuckles look a bit exagurated... i think they could actually benifit from some softer edges. Overall well done