Ok Im starting to use epoly and its great and everything except for two things-
1. Somethimes when I extrude an edge, it creates extra edges for some reason, see pic-
[img]http://members.optusnet.com.au/~rowanfamily/pooepoly.jpg[/img]
Why is this happening? Im selecting a single edge. This never happened in edit mesh!!
2. I cant turn an edge. I know you select Edit Triangulation then draw the edge from vert to vert but it doesnt change a thing. However if I go up to Edit> then undo I can Undo Edit Triangulation. Anyone else had this problem?
EDIT: THANKYOU Troy! problem 1 is now solved. All I have to do now instead is select an edge, then shift and drag to extrude . It works now :)
EDIT2: wooo! 600 posts! :D
personally I find edit triangulation a bitch to use since it interrupts the modelling process too much -- just a clunky implementation of a tool in my opinion. generally, I'll either chuck on an edit mesh or collapse to editable mesh to do my cleanups and edits; I really only use epoly for up-resing stuff to retain the uv's, or to do specific operations like rivets or fabric seams.
Makk: Hi there. If Hold shift and pull the edge instead of using the extrude tool you get a clean extrude. The extrude tool is more for throwing in wrinkle midway in the surface. Still, I generally dont use it. Shift cloning edges is the way to go for your prob.
Now on the subject of edit triangulation. The reason your not seeing anything is that this dumb tool only effects hidden edges. :( It was one of the first things I focused on when the Discreet guys asked me to give them feedback. However, I use the following technique instead for all my Unreal Tournament characters...
In old school modelling, your hidden edges where REAL edges, but... er, hidden. In edit poly the hidden edges are reorientated automatically as you move the surface around. This is cool for most of your modelling, but when you get down to really low optimisations you want to control those too... which is why turn is needed, or was needed in emesh. Now the way to think about it is if you need control over an edge, make it a real edge. You can quickly do this by binding a key to connect vertex (if your lucky enough to have max 7, then you can use the brush select tool in combo with the connect vert key to brush on edges in seconds).
What I am lobbying for now is to make turn work on visiable, real edges... rather like 'spin' does in other programs. This is far more useful.
Oh, and youll probably be pleased to hear I slapped the guy who wrote the edit triangulation tool when I met him ;)
I dont check back here much, so if you have any further questions about epoly, feel free to email me.
until then here's a scrip that spins edges:
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/LiveWire/2005753557_SpinEdge.txt"]SpinEdge.txt[/url]
6.89 KB
re-name it to a .ms file and put it in the scriptsPluginScripts directiry (i think) and bind it to a shortcut key or menu or something.
it's a bit dodgy in some circumstances as i remember it (shortly after i got it i began using maya so i never got a chance to use it much).
and Dave - if you get the chance slap the guy that put the close button on the 'Render to Texture' progress bar and did make it do anything!
what version of max are you using? max 7 allows you to turn edges.
learn to love shift-drag to extrude. it's very handy. unfortunatly thre is no way (that i know of) drag extrude faces. shift drag will only copy them. maybe i'm not looking hard enough though.