surfs up
[IMG]http://img76.exs.cx/img76/3726/surferfront3yk.jpg[/IMG]
[IMG]http://img76.exs.cx/img76/2038/surferback9ty.jpg[/IMG]
[IMG]http://img17.exs.cx/img17/4131/surferfrontwire6ts.jpg[/IMG]
and knight dude.
[IMG]http://img76.exs.cx/img76/415/knight8ks.jpg[/IMG]
[IMG]http://img76.exs.cx/img76/2770/knightback5hx.jpg[/IMG]
hopefully get round to texturing the knight guy.
c&c appreciated :)
Overall pretty Good Denz, but I think they need more work on getting a clean polyflow and better topology.
Some areas like the surfers neck are dense with polygons and others quite sparse. With the surfer I think it would be possible to loose at least 500 - 700 tris off that mesh and retain the silhouette and smooth animation integrity.
I dont really think the hands and feet on the last guy are too small its refreshing to see something with an emphasis on a big torso with some normal sized hands / boots.
looking good, what's the poly count on the models?