Okay so it's taken me this long. But a year ago I suppose I really didn't know what I was doing, and I've improved my skills in a lot of areas, namely painting and low poly modelling.
So yeah I thought I should resurrect these guys from the back of my harddrive to see how I could go. The original concept is here:
http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=1435
And although I'd like to spend more time on them, these are what I came up with.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/IronhideNT/20052138213_nt_evo1.j…"]nt_evo1.jpg[/url]
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[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/IronhideNT/20052138228_nt_evo2.j…"]nt_evo2.jpg[/url]
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[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/IronhideNT/200521382246_nt_evo3…"]nt_evo3.jpg[/url]
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I was hoping people can particularly critque me on my contour lines, (whether or not it will be fit for animation and what not), as well as the textures. And ofcourse any other comments would be welcome too!
Thanks very much!
Heh Iron, I remember that challenge [:D]
Pretty cool little dudes! Just looking at the big fat dude's arms and I could see that you might have a problem with the deformation on the elbow. Not only in just bending but if you wanted a wrist twist the forearm would just invert itself :p
A good way to learn about deformation is while modeling just set up a small rig and weight the verts to the rig. Then you can test the deformation of the model and can fix it accordingly.
Also, With your textures try not to paint to much with a soft edged brush on a smaller texture rez and don't save your texture files in a file format that uses lossy compression. Try .TGA or the good old .BMP [;)]
LOL at the subject line.
They look really cute, i like em
as for the edge loops and stuff someone else will have to reply soz :(