hiyas,
dont post much, but talking to a guy at work today and he mentioned that there was an article posted about what companies are looking for in artists. steve from THQ with some other ppl i beleive wrote it, and i'd be interested to get the thing so i can pass it on to my modeller/animator friends.
if anyone has any info on this, would be muchly appreciated [:)]
-t
Can I please just underline something, If youll notice in that article the " does an artist need a tertiary education " question - Dave King Wrote :
" Absolutely not important at all... there are three qualifications in this field. 1) What you can do (your showreel) 2) What you have done (your experience or previous titles) and 3) what people think of you (your interview skills and industry gossip about you). Everything else means squat unless you have learnt from it. "
I couldnt have said it any better myself. And the theme runs pretty much consistant throughout all of the replies.
Hi guys, just wondering as im expanding my resume, should i try and put up a showreel? ive had many people tell me that i need one even tho i have a few short videos available for download, would i be better off with a showreel?
What content should go in a show reel(ingame stuff, still renders/wires,animations/textures/sketeches? what length(max 3 mins?)?
Hiya Bronson,
Yeah pick your best 2 - 3 models and present them nicely, but most of all express your strengths - if you cant animate very well, then dont animate the models at all or get someone who can animate well to do it for you and accredit them accordingly.
Same goes for concept / modelling and texturing.
Having a longer reel than 3 minutes is crazy for a modeller / skinner position. IMO aim for a short reel that definately focusses on quality not qauntity. Even a single eyepopping model & texture spin with no animation at all will draw more attention than a 2-3 minute long epic with 8 - 10 models showing wires and whatnot.
And if possible avoid clunky flash demos, with whizbang 'sliding in and out of screen' gadgets every time one wishes to view the next item.
Overall aim for the end user to simply double click, sit back and prepare to be instantly wowed.
http://www.users.on.net/~firefox/bronson/demos/reel/Bronson_Reel.avi
thats what ive got so far, not shure about the music, without it, it is kinda boring?
Here ya go: http://www.sumea.com.au/sarticle.asp?art_ID=16
Off the front page it is in the articles section.