Hi it's the first time i've posted on this forum. I've been looking here for awhile and finally decided to post here.
So in true newbie fashion i'll post some pics.
I've only just begun modeling so if you could point out my mistakes
that would be great.
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I understand what you mean. i dont have a ref image i got the genral shape from a tutorial ref image then started geting a bit carried away.
i've just finished it's head
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/Octane/200513061815_head.jpg"]head.jpg[/url]
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Yeah that?s right, it?s pretty awesome if it?s your first model. That heads pretty cool. Nothing else to crit really.
What kind of poly count have you got going? Also, posting a screen-grab with wires or a render with the wires made into a renderable spline is a good way to show the detail for crits regarding mesh flow etc.
sure thing
(Body)
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/Octane/2005130223523_front.jpg"]front.jpg[/url]
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palantir i'm going for around the 3500 poly's for unreal. thou i don't think the theme is unrealish oh well
ok i'm going to stick it's head on and finish it up then try skinning him. i found a really cool uvw tutorial vid it makes it look easy anyway.
yeah it's my first attempt at doing a real model.
i have been mucking around with trying to learn modeling for a few weeks
ok finished him now to try and unrap him and texture it.[:)]
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Hey Octane, welcome to the Sumea forums.
I think the biggest problem that I noticed is the pose you chose to model this guy in. Typically character models should be built in the classic T-pose with arms straight out or at 45 degrees, and legs spread apart. This avoids problems later, particularly at the rigging stage. As it is, it?ll be a nightmare to separate the legs in animation without one leg grabbing verts off the other leg. It will also add to the difficulty of unwrapping.
The general design is pretty cool, and the proportions are good, though it?s certainly an unusual design for your first model (I?m not sure what?s going on with the head/upper body!). I?d recommend getting experience with simple human forms before venturing too far into fantasy.
Do you have any concept art and or reference material for this model? Posting a concept is always helpful for constructive crits.
Great effort for your first model though. Keep it up. [:)]