Rigging and animating this bloke.
[IMG]http://img132.exs.cx/img132/7245/1213.jpg[/IMG]
And finish modelling this guy. My silo trial just ran out, so im trying mayas make live thing.
[IMG]http://img138.exs.cx/img138/7579/dude2copy3lk.jpg[/IMG]
Heres the workflow on both these guys. using zbrush.
http://img68.exs.cx/img68/4048/workflow.jpg
Also my site has some stuff I've recently made. www.doneill.tk
cept this bloke heh. Based off an awsome character made by this incredible person. http://www.conceptart.org/forums/showthread.php?t=18287&page=2
[img]http://img130.exs.cx/img130/6962/update10.jpg[/img]
Cheers, C&C most appreciated :)
Updates soon.
Thanks everyone for the comments.[:)]
Anuxinamoon as for the work flow that pic just means i do initial forms in zbrush, then take the mesh into silo where i can draw the topology for a new animatible mesh (which needs a bit of cleaning up cos its not so perfect), then back into zbrush for displacement map stuff. And yeah thats for both of them.
The new zbrush update should take out the silo step [:D]
Non organics, hm actually nope! heh.I guess I should work on that but I'm having alot of fun with organics atm.
Malus, cheers here are wires. Zbrush turned all my ngons into tris :( heh. http://img69.exs.cx/img69/6024/wires1.jpghttp://img33.exs.cx/img33/2950/tri.jpg
Don't let me stop ya from making a dino!
conundrum I'm also looking forward to how the displacement maps react during animation, hopefuly well.
Cheers.
in regards to zbrush/displacement and animating (im sure you have already seen it) this is some interesting stuff by taron, i dont know much about zbrush so im not certain if this is applicable to you animating the dinasaur but may be helpful in the future.
[url]http://206.145.80.239/zbc/showthread.php?t=022061[/url]
[url]http://www.cgtalk.com/showthread.php?t=187770&highlight=taron[/url]
Tiny update. A little bit of a test animation. Finished the rig, FINALLY get to see him with his mouth closed, the neutral mouth open pose was really bugging me heh.
http://denzil40.tripod.com/trexTest4.rar
Another thing taht is bugging me is maya. So I just took this guy a bit further in zbrush. He is ready for the next stage, I think I'm going to purchase silo, luckily it aint so expensive :).
[IMG]http://img80.exs.cx/img80/1417/dude3copy0gq.jpg[/IMG]
c&c much apreciated, cheers.
wow! cant believe I missed this!
Denz this is some really top notch work man :)
The torso has that lump at the sides, it doesnt look quite right. Theres gotta be room in the for the sides of the rib cage remember. But take that with a grain of salt as Im not that knowledgable with anatomy ;) Head maybe slightly small as well, but thats just nitpicking!!
Hey guys cheers :)
Delmo, yep all texturing here in zbrush.
Anuxinamoon, I don't think so. I use zshepes then use adaptive skin to turn it into a mesh. I use zshpheres just to establish limbs pretty much.
Makk, thanks I'll look into that. I'm not that knowledgable either so all comments help :)
Just some dude. I think I can pretty much use this base for any bipedal character.
wip's
[IMG]http://img128.exs.cx/img128/8734/guywip0td.jpg[/IMG]
Hey Denz! Haha these guys look awesome! Scales and wrinkles are always fun to normal map [:D] The work flow that you posted was a bit werid to understand tho... I'm probably still asleep [:p]
I like the potential for the guy you have up there? Did you also do that in Zbrush?
Also have you considered doing some non-organic stuff for show? :)