[img]http://home.iprimus.com.au/evilbunny/Jagged/3d11_Kharn.jpg[/img]
Had a little comp with a friend of mine, to keep us in practice and the like, as we are currently doing sprite work and don?t want our 3D skills to get rusty.
The comp was this, model from Warhammer 40K
2500 poly limit
1 x 1024 texture map.
1 week from notification
And here is my effort, Khorn the Betrayer. 2473 poly and within the texture map limits.
I dare say my friend will post his some time in the next few days.
Feedback good.
Oh and if you want to see more images of this fellow, there are some currently under my name in the main sumea section.
Pantmonger
Hey every one,
Stupid me forgot t opost 'my' side of the battle. lol
So here it is, finished like 3.5 weeks ago btw.
My Warhammer 40K inspired Ork that I made for a battle with my friend Pantmonger.
The object of the battle was:
<2500 polygon Warhammer 40k model
1 x 1024 x 1024 map
1 week deadline
They turned out pretty good me thinks but tell us what you think about them both, all crits/comments are welcomed.
Ork: 2495 polygons
[img]http://www.inkmancomic.com/dean/Portfolio/Images/ork.jpg[/img]
Regarding the first model:
I like it_ except if i could make a suggestion i would have two shoulder armour gaurds_ symetry like objects tend to look and feel more stable (in my opinion anyway)
oh yeah_ the boots look a little exaggerated_ thin them out a little so that he can walk properly. They look a little too cartoonish_ mario style if u know what I mean.
Regarding the second model:
i like it heaps.
looks dangerous it does!
Phwoah... sif ya can't get enough 40k. And that's pure unadulterated spooge. Great job!!
Chris Bowden
http://brain.gamekey.com/