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Submitted by beatsta on

hi there. Here is a character i was working on before the sumea challenge

http://andrewbertram.freeservers.com/reggiewp.htm

let me know what you think please...

Submitted by beatsta on Fri, 31/01/03 - 1:21 PMPermalink

i think it looks lame, the arms are too skinny and the head looks too big...and the...looks....and.........the .....

keep on doin, what you been doin!
And one day, you will be free!

Submitted by beatsta on Sat, 01/02/03 - 10:40 AMPermalink

thanks for the comment, think i might do sum phonemes for him using blendshapes in maya (morphing)
and maybe sum softbody dynamics on a cap or a bit of hair, i dunno, i want to sorta animate a story or sumthink with it.so it will prolly sit there for a bit while i think of what might be cool.

Submitted by beatsta on Sat, 01/02/03 - 11:02 AMPermalink

i will post up the first low poly model i made, i was going to animate him breakdancin but never got round to it....i spent so long on learning how to uv map with this1 ( i smirk) look at those amazin textures, teeheehee.

http://andrewbertram.freeservers.com/foogmodelsheet.htm

and i will post the first thing i made in max that i was happy with...(besides web page stuff) i used version 2.5 and it was prolly in 98, i think....

http://andrewbertram.freeservers.com/diverclock.htm

oh yeh, i hope ppl can see this stuff without it lookin awfull,sum stuff i got compress to be under 256k :(

Submitted by beatsta on Sat, 01/02/03 - 11:20 AMPermalink

whatch out now coz here is the post for the first model/animation that i did in maya that i was happy with...it was prolly using version 2 , i dont know i cant remember if version1 had cloth or not, i think it didnt till version 2. but anywayz i used polly and nurbs modelling fot this 1 ( did i mention im pretty good with nurbs modelling, altho its not my preference..) and i used soft and rigid body dynamics and ik and fk and raytracing on textures and shadows, and cloth for the jumpsuit,blahh blahh, and i used after effects for effects and composite...blah blah blah
I will put lots of picks on this link......... i used blendshapes, lots of custom attributes for the skeleton, i tried to use everything, but i dont think fur was in the version of the software i had.

have a look at these and abuse me if you want, maybe after this (in a few days) i will post sum of the stuff i have done to try and get jobs with the local industry.
here is the link for the aforementioned images:

http://andrewbertram.freeservers.com/mayafirst.htm

if i havnt put it anywhere.. I am Looking for 3d work..

Posted by beatsta on

hi there. Here is a character i was working on before the sumea challenge

http://andrewbertram.freeservers.com/reggiewp.htm

let me know what you think please...


Submitted by beatsta on Fri, 31/01/03 - 1:21 PMPermalink

i think it looks lame, the arms are too skinny and the head looks too big...and the...looks....and.........the .....

keep on doin, what you been doin!
And one day, you will be free!

Submitted by beatsta on Sat, 01/02/03 - 10:40 AMPermalink

thanks for the comment, think i might do sum phonemes for him using blendshapes in maya (morphing)
and maybe sum softbody dynamics on a cap or a bit of hair, i dunno, i want to sorta animate a story or sumthink with it.so it will prolly sit there for a bit while i think of what might be cool.

Submitted by beatsta on Sat, 01/02/03 - 11:02 AMPermalink

i will post up the first low poly model i made, i was going to animate him breakdancin but never got round to it....i spent so long on learning how to uv map with this1 ( i smirk) look at those amazin textures, teeheehee.

http://andrewbertram.freeservers.com/foogmodelsheet.htm

and i will post the first thing i made in max that i was happy with...(besides web page stuff) i used version 2.5 and it was prolly in 98, i think....

http://andrewbertram.freeservers.com/diverclock.htm

oh yeh, i hope ppl can see this stuff without it lookin awfull,sum stuff i got compress to be under 256k :(

Submitted by beatsta on Sat, 01/02/03 - 11:20 AMPermalink

whatch out now coz here is the post for the first model/animation that i did in maya that i was happy with...it was prolly using version 2 , i dont know i cant remember if version1 had cloth or not, i think it didnt till version 2. but anywayz i used polly and nurbs modelling fot this 1 ( did i mention im pretty good with nurbs modelling, altho its not my preference..) and i used soft and rigid body dynamics and ik and fk and raytracing on textures and shadows, and cloth for the jumpsuit,blahh blahh, and i used after effects for effects and composite...blah blah blah
I will put lots of picks on this link......... i used blendshapes, lots of custom attributes for the skeleton, i tried to use everything, but i dont think fur was in the version of the software i had.

have a look at these and abuse me if you want, maybe after this (in a few days) i will post sum of the stuff i have done to try and get jobs with the local industry.
here is the link for the aforementioned images:

http://andrewbertram.freeservers.com/mayafirst.htm

if i havnt put it anywhere.. I am Looking for 3d work..