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"Package0" in UnrealEd

Submitted by selwyn on

Sometimes when I play Unreal Tournament from UnrealEd and then exit back into the editor, I'm told that "Package0" "Package1" "Package2" have been changed and I?m asked if I would like to save them.

I?ve found two similar accounts that say I don?t need to save the packages.
See [url="http://forums.gamedesign.net/viewtopic.php?t=4404&sid=2d667054b81f1f1f6…"]here[/url]

However the German one suggests that saving the packages could create problems.
See [url="http://translate.google.com/translate?hl=en&sl=de&u=http://unrealed.mye…"]here[/url]

If I choose not to save the Packages UnrealEd closes.

I worry about saving the packages because this is the second time I?ve installed UnrealEd after it was having trouble Playing Unreal Tournament. I fear that this was due to me saving the packages but I?m not completely sure.

Submitted by Me109 on Mon, 19/07/04 - 10:22 PMPermalink

I've always ignored those messages.. not sure why they come up at this stage.. is probably because of reusing static meshes and textures from other maps and stuff

Posted by selwyn on

Sometimes when I play Unreal Tournament from UnrealEd and then exit back into the editor, I'm told that "Package0" "Package1" "Package2" have been changed and I?m asked if I would like to save them.

I?ve found two similar accounts that say I don?t need to save the packages.
See [url="http://forums.gamedesign.net/viewtopic.php?t=4404&sid=2d667054b81f1f1f6…"]here[/url]

However the German one suggests that saving the packages could create problems.
See [url="http://translate.google.com/translate?hl=en&sl=de&u=http://unrealed.mye…"]here[/url]

If I choose not to save the Packages UnrealEd closes.

I worry about saving the packages because this is the second time I?ve installed UnrealEd after it was having trouble Playing Unreal Tournament. I fear that this was due to me saving the packages but I?m not completely sure.


Submitted by Me109 on Mon, 19/07/04 - 10:22 PMPermalink

I've always ignored those messages.. not sure why they come up at this stage.. is probably because of reusing static meshes and textures from other maps and stuff