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gun fire fx in 3dsmax

Submitted by doyle on
Forum

hey guys,

need some help with how to make some gun fire fx, and also sparks when the "bullets" would hit the surounding enviroment etc, they can be done in max or in a post program (after fx etc) and its from a short trailer thats almost finished.

thanks heeps if anyone knows of any tuts or can help let me know!

colm

Submitted by Anuxinamoon on Wed, 07/07/04 - 10:16 PMPermalink

if you can get your hands on combustion 2 that is an excellent compositing package. all you have to do is go into one of the particle librays and find gun fire fx (there are heaps) and you can tweak em if you dont like them. and all you do is stick in in over the top of your shot.

the interface is a little annoying at first but once you sort it out its all good.

oh and rendering ur movie as .TGA and sticking them in is the best way i thik to import your animation into there cause combustion hates almost every single kind of codec imaginable :P

Submitted by palantir on Thu, 08/07/04 - 8:36 AMPermalink

I once did it with a simple fire effect: make a sphere helper and apply the fire effect under rendering -> effects. Then animate the scale of the sphere helper over a few frames, and play around with the fire setup until it looks right.

Hmm, not sure about the sparks though. I suppose a particle system of some sort would do it well enough.

Submitted by doyle on Fri, 09/07/04 - 12:00 PMPermalink

thanks guys ill get my hands on combustion 2 and give that ago, also ill try out the helper sphere thing

thanks

Submitted by doyle on Fri, 16/07/04 - 4:20 AMPermalink

thanks stu, thats the kind of tut i was looking for and couldnt find, thanks heeps ill try it out soon, if anyone else has any tuts like that or even how to create good spark fx in max, (having trouble getting combustion 2 tho ive got combustion 1 atm) and yah also do you know if combustion 1 has the same particle fx and combustion 2. thanks

colm

Submitted by palantir on Tue, 20/07/04 - 8:00 AMPermalink

Well what do you know, the way I did it was almost the exact same way as he did in the tute [:D] ? The only difference is using the combustion effect instead of fire, but the method is the same: make a sphere helper and apply an effect to it. Simple. Er, only he kind of said it in way more detail and then went on about connecting it to sound effects. But I still feel like I?ve achieved something non-amateurish! [:P]

Posted by doyle on
Forum

hey guys,

need some help with how to make some gun fire fx, and also sparks when the "bullets" would hit the surounding enviroment etc, they can be done in max or in a post program (after fx etc) and its from a short trailer thats almost finished.

thanks heeps if anyone knows of any tuts or can help let me know!

colm


Submitted by Anuxinamoon on Wed, 07/07/04 - 10:16 PMPermalink

if you can get your hands on combustion 2 that is an excellent compositing package. all you have to do is go into one of the particle librays and find gun fire fx (there are heaps) and you can tweak em if you dont like them. and all you do is stick in in over the top of your shot.

the interface is a little annoying at first but once you sort it out its all good.

oh and rendering ur movie as .TGA and sticking them in is the best way i thik to import your animation into there cause combustion hates almost every single kind of codec imaginable :P

Submitted by palantir on Thu, 08/07/04 - 8:36 AMPermalink

I once did it with a simple fire effect: make a sphere helper and apply the fire effect under rendering -> effects. Then animate the scale of the sphere helper over a few frames, and play around with the fire setup until it looks right.

Hmm, not sure about the sparks though. I suppose a particle system of some sort would do it well enough.

Submitted by doyle on Fri, 09/07/04 - 12:00 PMPermalink

thanks guys ill get my hands on combustion 2 and give that ago, also ill try out the helper sphere thing

thanks

Submitted by doyle on Fri, 16/07/04 - 4:20 AMPermalink

thanks stu, thats the kind of tut i was looking for and couldnt find, thanks heeps ill try it out soon, if anyone else has any tuts like that or even how to create good spark fx in max, (having trouble getting combustion 2 tho ive got combustion 1 atm) and yah also do you know if combustion 1 has the same particle fx and combustion 2. thanks

colm

Submitted by palantir on Tue, 20/07/04 - 8:00 AMPermalink

Well what do you know, the way I did it was almost the exact same way as he did in the tute [:D] ? The only difference is using the combustion effect instead of fire, but the method is the same: make a sphere helper and apply an effect to it. Simple. Er, only he kind of said it in way more detail and then went on about connecting it to sound effects. But I still feel like I?ve achieved something non-amateurish! [:P]