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More Work

Submitted by codyalday on

Some more Work in Progression I am doing for a Mod Called, " The Battle for Europe " for Call of Duty, and some Work for my personall use.

Jeep I am doing. Nearly finished, should be complete in a couple of days.
[img]http://img6.photobucket.com/albums/v19/codyalday/Jeep4.jpg[/img]

A Stealth Character, crossed with Hitman, CIA, FBI, Sam Fisher style, if you know what I mean.
[img]http://img6.photobucket.com/albums/v19/codyalday/Stealth_Character5.jpg…]

Submitted by MoonUnit on Wed, 30/06/04 - 8:16 PMPermalink

me too *shakes fist at photobucket*

Submitted by Malus on Thu, 01/07/04 - 1:43 AMPermalink

Why dont you just use sumea to host them?

Submitted by X5 on Thu, 01/07/04 - 3:56 AMPermalink

i made 1 of those jeeps for a mod i was working on .. tho it did hav guns n stuff

what poly count u got on it?

lookin nice btw

Submitted by Wizenedoldman on Thu, 01/07/04 - 4:01 AMPermalink

Hey they came up, the jeep's looking good Cody, you been using a reference pic for it? What's the poly count on these two?

The man is off to a good start, however, it seems as though his arms are way too long. I think if you were to shorten his upper arm things would look sweeter. It'd be better if you could post a pic showing him up closer cause at the moment it's hard to make him out. Obviously you'll be fixing the top of his head.

Submitted by codyalday on Thu, 01/07/04 - 4:12 AMPermalink

I had no Reference Pictures for the Jeep, as you can see it is unaccurate. So far it is around 1536 Polygons, but I need to Optimize the Wheels.

For the Stealth Characer, yes, the Arms need to be shorter. So far it is around 1451. If you want me too, I can post the Reference Picture I drew up for that Character.

Also, the Link for the Mod is http://dynamic3.gamespy.com/~dday/ .

Submitted by bullet21 on Thu, 01/07/04 - 4:59 AMPermalink

Of to a great start, a couple of crits, as mentioned above the arms are way to long and also his waist is to thick, you can't see any hips or anything. That's all i can see from a quick glance. The jeep looks good as well.

Yeah put up the referance as well, i just want to see progress

Submitted by Kalescent on Thu, 01/07/04 - 5:55 AMPermalink

It looks as though the arms and hands on the human male model, are the arms and hands from the 'calisto' supplied to you with the "How to model a character in 3dsmax" - But thats just an observation.

Also I think its a case of both the arms being a bit long and the legs etc being a bit short.

Submitted by codyalday on Thu, 01/07/04 - 6:32 AMPermalink

Yeah, his waist is a bit thick, as he is going to be wearing a Vest and Belt. Yes, they are the Arms of that Callisto Model, modified though. Didn't really think I should make new arms when it is Low Polygon and I already had them, so I chucked them on. As you Guys and Gals said about that Proportions, I have to fix them up, my drawins wernt't exactly, but I tried my best. Anyways, here is the Reference Picture I Drew Up, needs some work in a Paint Program, but you can see what I am trying to Achieve from this Picture; [IMG]http://img6.photobucket.com/albums/v19/codyalday/Pict0001.jpg[/IMG]

Posted by codyalday on

Some more Work in Progression I am doing for a Mod Called, " The Battle for Europe " for Call of Duty, and some Work for my personall use.

Jeep I am doing. Nearly finished, should be complete in a couple of days.
[img]http://img6.photobucket.com/albums/v19/codyalday/Jeep4.jpg[/img]

A Stealth Character, crossed with Hitman, CIA, FBI, Sam Fisher style, if you know what I mean.
[img]http://img6.photobucket.com/albums/v19/codyalday/Stealth_Character5.jpg…]


Submitted by MoonUnit on Wed, 30/06/04 - 8:16 PMPermalink

me too *shakes fist at photobucket*

Submitted by Malus on Thu, 01/07/04 - 1:43 AMPermalink

Why dont you just use sumea to host them?

Submitted by X5 on Thu, 01/07/04 - 3:56 AMPermalink

i made 1 of those jeeps for a mod i was working on .. tho it did hav guns n stuff

what poly count u got on it?

lookin nice btw

Submitted by Wizenedoldman on Thu, 01/07/04 - 4:01 AMPermalink

Hey they came up, the jeep's looking good Cody, you been using a reference pic for it? What's the poly count on these two?

The man is off to a good start, however, it seems as though his arms are way too long. I think if you were to shorten his upper arm things would look sweeter. It'd be better if you could post a pic showing him up closer cause at the moment it's hard to make him out. Obviously you'll be fixing the top of his head.

Submitted by codyalday on Thu, 01/07/04 - 4:12 AMPermalink

I had no Reference Pictures for the Jeep, as you can see it is unaccurate. So far it is around 1536 Polygons, but I need to Optimize the Wheels.

For the Stealth Characer, yes, the Arms need to be shorter. So far it is around 1451. If you want me too, I can post the Reference Picture I drew up for that Character.

Also, the Link for the Mod is http://dynamic3.gamespy.com/~dday/ .

Submitted by bullet21 on Thu, 01/07/04 - 4:59 AMPermalink

Of to a great start, a couple of crits, as mentioned above the arms are way to long and also his waist is to thick, you can't see any hips or anything. That's all i can see from a quick glance. The jeep looks good as well.

Yeah put up the referance as well, i just want to see progress

Submitted by Kalescent on Thu, 01/07/04 - 5:55 AMPermalink

It looks as though the arms and hands on the human male model, are the arms and hands from the 'calisto' supplied to you with the "How to model a character in 3dsmax" - But thats just an observation.

Also I think its a case of both the arms being a bit long and the legs etc being a bit short.

Submitted by codyalday on Thu, 01/07/04 - 6:32 AMPermalink

Yeah, his waist is a bit thick, as he is going to be wearing a Vest and Belt. Yes, they are the Arms of that Callisto Model, modified though. Didn't really think I should make new arms when it is Low Polygon and I already had them, so I chucked them on. As you Guys and Gals said about that Proportions, I have to fix them up, my drawins wernt't exactly, but I tried my best. Anyways, here is the Reference Picture I Drew Up, needs some work in a Paint Program, but you can see what I am trying to Achieve from this Picture; [IMG]http://img6.photobucket.com/albums/v19/codyalday/Pict0001.jpg[/IMG]