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Zelda Windwaker

Submitted by Skribble on
Forum

hi, just wondering how they got windwaker to render the way it did, i luved the style so much.

Submitted by bullet21 on Wed, 30/06/04 - 4:27 AMPermalink

IT's called cel shading or non-photorealistic rendering. It's a way of getting 3 dimensional character to look very cartoony. It's mainly done by using a limited amount of shades of a certain colour and black outlines.

It seems to be all the rage these days, there are other games like XIII and jet set radio future. As for how to do it Ji styles wrote a tutorial on 3dtotal.com, just look under Max

Submitted by Skribble on Thu, 01/07/04 - 4:08 AMPermalink

hmm, ok dont laugh at me as i am a newb [:D]., for that cell shading, he says to create a 'standalone falloff'. i have absolutely no idea what that is. yeh can anyone fill me in please?

Submitted by bullet21 on Sun, 04/07/04 - 4:47 AMPermalink

I dont know what a standalone falloff is but you can make a falloff by clicking the square button next to the diffuse, it's called the diffuse slot. Here's another tute if you are having trouble.
http://www.3dluvr.com/content/article/73

Posted by Skribble on
Forum

hi, just wondering how they got windwaker to render the way it did, i luved the style so much.


Submitted by bullet21 on Wed, 30/06/04 - 4:27 AMPermalink

IT's called cel shading or non-photorealistic rendering. It's a way of getting 3 dimensional character to look very cartoony. It's mainly done by using a limited amount of shades of a certain colour and black outlines.

It seems to be all the rage these days, there are other games like XIII and jet set radio future. As for how to do it Ji styles wrote a tutorial on 3dtotal.com, just look under Max

Submitted by Skribble on Thu, 01/07/04 - 4:08 AMPermalink

hmm, ok dont laugh at me as i am a newb [:D]., for that cell shading, he says to create a 'standalone falloff'. i have absolutely no idea what that is. yeh can anyone fill me in please?

Submitted by bullet21 on Sun, 04/07/04 - 4:47 AMPermalink

I dont know what a standalone falloff is but you can make a falloff by clicking the square button next to the diffuse, it's called the diffuse slot. Here's another tute if you are having trouble.
http://www.3dluvr.com/content/article/73