Hello everyone,
I've been visiting this site for a while now and finally decided to register and show some of my work (also having just finished updating my site). This is a smaller version of my warrior monk dallen, the larger version can be found at my homepage : http://dlucas.freewebpage.org where you can also find lots of my other works. Any feedback on any of my work is welcome.
Thanks.
/edit - For some reason I think my webserver does not allow direct linking, so I have used another link - which should stay up for a couple of weeks othen than that just go to my site to view.
[img]http://kali.qcas.gu.edu.au/~aaa/compvis_gc/1406144/images/Dallen_colour…]
Agree with comments above, and also - judging from the size and physique of this guy, it needs balancing in his legs, his quads are passable, but from his knees down looks pencil thin and more bony than toned, you could fix this buy bulking it up a bit, or buy shortening that section of the leg only.
Also the bunched-up-ness of the pants around ( and paticularly below )the knee doesnt make too much sense to me, being that the clothes are rags or material, they should be of a more loose fitting nature, not unlike the area of cloth just above, covering his quads.
Still a nice piece of comic book work [:D] show more!
Edit: I've just noticed something else, try and stand in the pose that you have drawn this guy, to me the weight should be on the shadowed leg, but the hip placement has the weight on the opposite leg, thats minor, but I'm just being picky to help [:p]
Thanks for your comments guys. Yeah, I agree I kinda stuffed up the shadows on the forearms, I drew it some time ago, but have only just coloured it. Here is a pic of a party of characters that I also drew awhile back but have just coloured. As with before This will probably only be up for a couple of weeks ( I have placed it on my Uni's server), but you can find the larger version of my site http://dlucas.freewebpage.org
[img]http://kali.qcas.gu.edu.au/~aaa/compvis_gc/1406144/images/Group2_colour…]
yeah i agree with Rahnem. You seem to et very carried away with detailing the muscle and eventually you have parts looking like they are boiling or something EG: the archers right bicep.
I hope you dont take offence or something it's meant to be constructive, but other than that your work is reall y good. Make the improvements and you'll be sweet.
Thanks for all your comments. No offence has been taken at all. I've posted here to get feedback on my work from people in the areas I want to get work in character and conpet art. After I finished my IT degree I tried getting into 2D art job in the games industry, but kept getting rejected. What I wanted to know is if it was that my art wasn't up to standard or that I have no previous experience.
I can see what your all saying about to much muscle tone, I suppose that can happen when your main drawing influences are super hero comic books. The main artists that I like are Joe Madeuria, Andy and Adam Kubert and others (I collected mainly X-men comics)
Here are some examples with less bulging muscles (as with before I don't know how long the link will be up)
Cadderly for R. A. Salvatore's Cleric Quintet novels
[img]http://kali.qcas.gu.edu.au/~aaa/compvis_gc/1406144/assignment3/images/c…]
An original creation (with a quick colour job)
[img]http://kali.qcas.gu.edu.au/~aaa/compvis_gc/1406144/assignment3/images/L…]
Cadderly was a very cool character, I'd like to see more renditions of Forgetten Realms characters!
RE your lack of success with concept art jobs, all i can offer is this, get good at concept, DAMN GOOD. Then familiarise yourself with either modelling or animation, as sole concept art jobs are pretty hard to come by.
I have spoken to some industry professionals (guest lecturers at Uni)and they all say the same thing that I will have to get into modelling or animation. I have some modelling experince in Maya and am now starting to teach myself 3D Studio Max and will be doing two animation subjects at uni next semester.
I have coloured Cadderly, and am trying a new colouring technique I got some tutorials about from the net using 'cuts'.
[img]http://kali.qcas.gu.edu.au/~aaa/compvis_gc/1406144/images/Cadderly_comi…]
And here is something of a different theme Springer from Transformers generation one
[img]http://kali.qcas.gu.edu.au/~aaa/compvis_gc/1406144/images/Springer_LA_s…]
I just finished colouring Springer and here it is
[img]http://kali.qcas.gu.edu.au/~aaa/compvis_gc/1406144/images/springer_col_…]
For the past few weeks, after Uni exams finished, I have started teaching myself to model in 3D Studio Max, using the tutorials that came with the program and the Joan of Arc tutorial at www.3dtotal.com. Here is my first model, my warrior monk named Dallen. The first is the lower polygon version, using meshsmooth with iteration set to 0. The second is a higher poly version with iterations set to 1.
As I have not learnt texturing yet I have used just basic materials.
Lower poly version
[img]http://kali.qcas.gu.edu.au/~aaa/compvis_gc/1406144/images/dallen3d_lowp…]
Higher poly version
[img]http://kali.qcas.gu.edu.au/~aaa/compvis_gc/1406144/images/dallen3d_high…]
thats looking pretty good, few crits tho
his chest seems to extend out unaturaly from his waist to his armpits, it needs to be not so drastic and come out where the pecks are. Also along those lines i think the waist could afford to be lower. Lastly the face you have on your model looks a lot younger then your concept. But you certianly seem to have gotten the hang of modelling
Does this look a bit better
[img]http://kali.qcas.gu.edu.au/~aaa/compvis_gc/1406144/images/dallen3dnew.j…]
Woow, that's cool, it has a very anime look to it and kinda looks like on of the DBZ characters.
Just one crit, the forearm looks kinda awkward, i think it's cos of all the shadows, same thing goes for his trouser legs. Other than that it ownz.