I'm pretty happy how this guy turned out, though it took me longer than ususal, and i had a momentus amount of trouble importing him into UT, but it all worked in the end.
[img]http://www.sumea.com.au/simages2/343_tiberius1L.jpg[/img]
[img]http://www.sumea.com.au/simages2/343_tiberius2L.jpg[/img]
[img]http://www.sumea.com.au/simages2/343_tiberiusmapsL.jpg[/img]
the original textures were 1024*1024, same as the unreal ones, next time i intend to do something a little smaller - 512 or 256 or something.
he can be dowloaded for UT2004 from here if anyone wants it:
Livewire, you've got a Sumea profile account.. You're free to upload images on Sumea for show in the exhibition area of the forum too. Just remember that the images you upload have your member id added to the filename.. so if your member id is 343 and you uploaded man.jpg, you'll find it at http://www.sumea.com.au/simages2/343_man.jpg
i apply the uvw unwrap modifyer, open it up, and move everything out of the way. i then go about selecting the faces i want and hitting ENTER to planar map them, like front, sides, and top for the head, then then stich them together. then move them outofthe way and move onto another part.
i find this way quicker, as if you go applying cylindrical or whatever unwraps on everyhing (which takes ages) and then go into the UVW unwrap and tweek it all, it takes so much longer cos you need to adjust it so much anyway.
other people will likely have other ways
ahhh dagnamit no matter what place i go to host pics i can never find one that works. anyone know what i've done wrong????