Went for an interview at Krome Studios today. Got a phone call a few hours later telling me I start on Monday :) I'm with the engine coding department, so I'm assuming I'll be able to get down and dirty with the console platforms they develop for (XBox, PS2, Gamecube), so that shall be interesting to say the least :)
As everyone else has already said, congratulations on your job man! Use your new found powers for good! Bury your emotions deep down, they do you credit, but they could be used to serve the err....forget it :)
Snootchie bootchies!
Any off-topic issues send to maitrek@austarmetro.com.au
quote:Originally posted by Souri
Or just rock up with no shirt at all!... they're pretty laid back there at Krome.. [;)]
Hmm... that may only work for certain genders... Not sure I'd want a job that way....
Grats on the job!! Now you can work on getting them to help sponser Sumea?!
"Yes I Code"
Shirts for AGDC 2003:
http://www.thinkgeek.com/tshirts/ladies/5b3d/
http://www.thinkgeek.com/tshirts/ladies/38f0/
http://www.thinkgeek.com/tshirts/ladies/38ed/
chatted them up about sponsoring sumea? [:)]
: lachlan inglis
Showreel WIP: http://effectism.com/sample/
Out of interest what kind of example code did you supply them - what do you guys consider "reasonable" in terms of what to submit to show your ability when applying for jobs or hiring programmers for positions (game industry or otherwise) depending of course on which side of the dice you reside
Brad Beddoes
Tycom Studios
I supplied my Worms In Tanks code and an entity system I wrote for a third person shooter with example entities. The WIT code is GPL'd if you want to look at it: http://www.doomworld.com/doomarcade/downloads/amgos_wormsintanks_v0.95_… and http://www.doomworld.com/doomarcade/downloads/amgos_wormsintanks_v0.95_… for binaries and resources needed to run the game.
Ethan Watson, teh brand spankin' new Krome employee.
hey well done,
congratulations!
[:D]