I've started on this a few days ago. Been reading about HR Giger and his work inspired this design.
[img]http://members.optusnet.com.au/~rowanfamily/eatyourbrain2.jpg[/img]
Head is finished will move onto body, although Im not sure what I will do with the armour parts.
Also there are some strange effect to some of the polies on top of her skull. They appear when I render for some reason. And of course this NOT my model, it was done by this guy- http://dynamic.gamespy.com/~polycount/ubb/Forum2/HTML/008898.html?00034
Anyway, must try to keep going :)
those artifacts on the top of the head look to be double edges, or open edges.
Nice texture by the way man !!
Just had a look at the polycount comp - i see the reason for those artifacts - its basically as i said ( i hope [?] ) that the hair pieces you have removed from her scalp have been extruded out of the edges in edit mesh mode, which i think is casuing the prob. But i could be completely wrong although hope im not [:0] Ive come across this thing once before and cant remember quite how i fixed it but im sure it was somthing along those lines,
If anyone can confirm please do so - im all curious now!! [?]
Looking really sweet Makk. Reminded me of Eve a soon as i saw her :)
The folds under her eyes look a little flatter than the ones under her cheeks.
As for the odd mesh problem, it looks like it could just be smoothing groups. The original character has smoothing all over her, so it is probably just left over info from when you deleted the hair.
quite Gigerish :) the cheek detail is very much like the skin from his classic Alien designs