This was my first attempt at a game model.
I work as a designer so I don't get as much time as I would like for doing 3D.
[img]http://homepages.ihug.co.nz/~mjps/images/Tank/Concept-2.jpg[/img]
[img]http://homepages.ihug.co.nz/~mjps/images/Tank/Choice.jpg[/img]
[img]http://homepages.ihug.co.nz/~mjps/images/Tank/Side.jpg[/img]
[img]http://homepages.ihug.co.nz/~mjps/images/Tank/Texture-1.jpg[/img]
[img]http://homepages.ihug.co.nz/~mjps/images/Tank/Texture-2.jpg[/img]
Now thats some nice work matt [:)] and i can only see one thing that niggles me, and that is - if you look at the texture space youve allowed for the turret vs the size you have allowed for the track housings, its about half, yet the track housings and turret are relatively the same size.
In that closeup shot you can see it a bit more clearly - the tracks look alot more blurry compared to any other part of the tank, especially the bolts etc.
But as i said, thats some nice work - i really like the texture - nice colours, they make the tank look really solid!! good job! [:D]
edit : ive just noted something else - when using default photoshop bevels / embossing - make sure you follow through using the one lightsource - ive noticed that the bolts on the tanks have different shadows [:D]
Thanks Stu [:)]
The model was made for a web comp and it had to be around 5000 polys.
[img]http://homepages.ihug.co.nz/~mjps/images/Tank/Wireframe.jpg[/img]
Agian very nice. Welcome to the boards, btw
Textures could use some overlays to give a more realistic and less "painted" look.