hi ppls, this is prolly the best 3d poly modelling tute for characters, i know of. Its by Michel Roger who is french as you can see... but you only need to look at the pics otherwise use an online translator ( i know there is a translated version around but i forget the link)
http://mr2k.3dvf.com/tutorials/max/tutorials_joan.htm is the link to mr rogers' tute.
I have followed it several times using maya and connect poly shape script, which is free from highend3d.com and i believe kicks it over max and meshsmooth altho i luv max as well.
Also check out cgtalk.com they have a game art design forum there and there is heaps of amazing models with wireframe views so u can study the edgeloops there.
go get the info and share it round here so we can all develop :)
I have only come accross sumea.com a few weeks ago and its fantastic :) glad i have found this place :)
there are some very talented artists here....
hope it all helps.
You can find an English version here:
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp
[:I]
I babelfished all the pages of French Joan of Arc tutorial about 6 months ago (http://www.sumea.com.au/snews.asp?news=118&related=Modeller) - this was before I found out that there was an english version. [:)].. but yeh, I agree, it's definately a great tutorial. That page happens to have had the most number of hits compared to all the other news posts..
have you done michel rogers' ear tute? hears anotha ear tute http://www.secondreality.ch/tutorials/modelling/ear.html
I'm actually thinking of designing a really weird ear on the character now, I mean the spock ears are done a bit to much so I'm drawing up designs for a weird but interesting ear style :) wish me luck I'll need it :P~
quote:Originally posted by beatsta
have you done michel rogers' ear tute? hears anotha ear tute http://www.secondreality.ch/tutorials/modelling/ear.html
//Without order nothing can exist - without chaos nothing can evolve. \(anon)
ahhh yes the joan of arc tute....very cool stuff,
though i agee ears are stupid, i mean why do they have to have all those little bumps, rings etc.. if they just looked like say....a square! then all my problems would be over, better still if humans looked like teapots then my character modelling in 3dsmax whould improve 100% MWAA HA HA HA HA I COULD RULE THE WORLD, I WOULD BE THE KING OF ALL TEAPOTS!!!![:0][:0][:0][:p]
lol, this is a good tut but when I was at qantm nearly everyone did it as a final piece. Sick of the site of it now. Excellent to learn on though.
Beasta: thanks for the highend3d.com link, I've been trying out maya lately, god damn clunky work flow compared to max, hate having to go thru a million menus just to press extrude. :P
Off topic anyone know what the maya version of max's target weld is?? Its a big oversight if there isn't one.
Dean Ferguson - 3D/2D Artist
good call. was starting to become cringe material.
has any1 applied for the positions at thq? or heard anything?i will post a cd either today or tuesday. just got a new burner and am very happy that it burns 700mb in 2 minutes and 37 seconds, even on a p2 233.hehe. (the guy at the shop said it wld only do 16 speed on my system and it does 40 [:)] ) glad i didnt listen to him.
such wierd wether in brisbane..afta that fantastic rain, saturday was just way too hot and now there is deffineatly a nip of coldness in the air in the early,early mornings.. or late, late night...whichever you choose...guess it is autumn...
My elvens ears are looking like spock. MOOHAHAHAHAH :) I probably will have to reconstruct em lol I hate ears :P
//Without order nothing can exist - without chaos nothing can evolve. \(anon)