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Online Portfolio

Submitted by doyle on
Forum

Hello people, im posting up this topic because im a student wanting to get exposure in the game / 3d design industry, ive been making a online portfolio and was just wanting some comments on things like what to put in there (what work, subjects etc) and how to get exposure and let other ppl / companys know about my site. Here is the url:

[url]www.colmdoyle.tk[/url]

any comments on the site or any of the work in there is appreciated
thanks
Colm

Submitted by Rahnem on Thu, 29/04/04 - 7:26 PMPermalink

I like the website, clean and easy to navigate.

However you may want to be more selective with the work you show. Some of the mesh work is really not even worth looking at.

Submitted by Kalescent on Thu, 29/04/04 - 9:47 PMPermalink

Yeah nice and easy website to look at - nice and neutral not too detracting from the actual artwork, although i have to agree with rahnem - some of the pieces in there you might want to remove - only show work you certain is your best :)

Submitted by doyle on Fri, 30/04/04 - 12:21 AMPermalink

cheers 4 the comments ill have to work on some more stuff to put up there!
colm

Submitted by denz on Fri, 30/04/04 - 3:23 AMPermalink

nice website. About the content, I've been told its bad to show stuff that is obviously the result of a following along with a tutorial. I can see the joan of arc Buzz ones here. Anyonelse have thoughts on this? Good work on the mouse btw :)

Submitted by doyle on Fri, 30/04/04 - 10:23 AMPermalink

Yah a few models are from tuts, mainly just those two i think, and the mouse is meant to be a gerbil, :P
i haven?t really herd before that its bad to show work from tuts, has anyone else herd of this ??
thanks
Colm

Submitted by palantir on Fri, 30/04/04 - 10:42 AMPermalink

I think I read somewhere that work done from tutes isn?t really demonstrating artistic ability very well ? I mean most artists could make a great model by following a tute, but employers want someone who can create original content.

That?s not to say that your tute models aren?t good though! I just don?t think it?s a very good idea to put content made from tutorials in your folio ? or maybe you could label them as tutorial work or something? Just my humble opinion anyway. [:)]

I?m actually doing that Joan of Arc tutorial myself ATM, and if mine ends up looking as good as your?s, I?ll be most happy!

-nice folio BTW [:)]

Submitted by JonathanKerr on Fri, 30/04/04 - 11:21 AMPermalink

Make sure your site is free of grammatical errors. I haven't checked it yet, but it's a personal peeve of mine.

Submitted by denz on Mon, 03/05/04 - 6:38 AMPermalink

hey doyle, as palantir said, I wasn't saying your work was bad, infact its quite good! just throwing some ideas around. and hehe, gerbal mouse, same diff [;)]

Submitted by doyle on Mon, 03/05/04 - 11:21 AMPermalink

cheers for the comments guys !
denz any comments are good ones i think, ppls idea's should b herd !

thanks
Colm

Submitted by bullet21 on Mon, 03/05/04 - 6:00 PMPermalink

I dont think you should have the joan of arc in there, cos it was done with a tutorial and if it wasn't then thats what would be assumed. But the gerbil is cool :)

Submitted by groovyone on Wed, 05/05/04 - 12:13 AMPermalink

Definitely don't use anythign from a text book.

Model some new things, specially some "different" things to what everyone else models.

I mean, come up with new interesting characters. Movement animations are good too. It shows you can design bones, joints .. etc.

Start offering help on game mods like at www.flipcode.com, www.gamedev.com, www.gamedev.net .. etc That will get your game dev experience (credits)

Posted by doyle on
Forum

Hello people, im posting up this topic because im a student wanting to get exposure in the game / 3d design industry, ive been making a online portfolio and was just wanting some comments on things like what to put in there (what work, subjects etc) and how to get exposure and let other ppl / companys know about my site. Here is the url:

[url]www.colmdoyle.tk[/url]

any comments on the site or any of the work in there is appreciated
thanks
Colm


Submitted by Rahnem on Thu, 29/04/04 - 7:26 PMPermalink

I like the website, clean and easy to navigate.

However you may want to be more selective with the work you show. Some of the mesh work is really not even worth looking at.

Submitted by Kalescent on Thu, 29/04/04 - 9:47 PMPermalink

Yeah nice and easy website to look at - nice and neutral not too detracting from the actual artwork, although i have to agree with rahnem - some of the pieces in there you might want to remove - only show work you certain is your best :)

Submitted by doyle on Fri, 30/04/04 - 12:21 AMPermalink

cheers 4 the comments ill have to work on some more stuff to put up there!
colm

Submitted by denz on Fri, 30/04/04 - 3:23 AMPermalink

nice website. About the content, I've been told its bad to show stuff that is obviously the result of a following along with a tutorial. I can see the joan of arc Buzz ones here. Anyonelse have thoughts on this? Good work on the mouse btw :)

Submitted by doyle on Fri, 30/04/04 - 10:23 AMPermalink

Yah a few models are from tuts, mainly just those two i think, and the mouse is meant to be a gerbil, :P
i haven?t really herd before that its bad to show work from tuts, has anyone else herd of this ??
thanks
Colm

Submitted by palantir on Fri, 30/04/04 - 10:42 AMPermalink

I think I read somewhere that work done from tutes isn?t really demonstrating artistic ability very well ? I mean most artists could make a great model by following a tute, but employers want someone who can create original content.

That?s not to say that your tute models aren?t good though! I just don?t think it?s a very good idea to put content made from tutorials in your folio ? or maybe you could label them as tutorial work or something? Just my humble opinion anyway. [:)]

I?m actually doing that Joan of Arc tutorial myself ATM, and if mine ends up looking as good as your?s, I?ll be most happy!

-nice folio BTW [:)]

Submitted by JonathanKerr on Fri, 30/04/04 - 11:21 AMPermalink

Make sure your site is free of grammatical errors. I haven't checked it yet, but it's a personal peeve of mine.

Submitted by denz on Mon, 03/05/04 - 6:38 AMPermalink

hey doyle, as palantir said, I wasn't saying your work was bad, infact its quite good! just throwing some ideas around. and hehe, gerbal mouse, same diff [;)]

Submitted by doyle on Mon, 03/05/04 - 11:21 AMPermalink

cheers for the comments guys !
denz any comments are good ones i think, ppls idea's should b herd !

thanks
Colm

Submitted by bullet21 on Mon, 03/05/04 - 6:00 PMPermalink

I dont think you should have the joan of arc in there, cos it was done with a tutorial and if it wasn't then thats what would be assumed. But the gerbil is cool :)

Submitted by groovyone on Wed, 05/05/04 - 12:13 AMPermalink

Definitely don't use anythign from a text book.

Model some new things, specially some "different" things to what everyone else models.

I mean, come up with new interesting characters. Movement animations are good too. It shows you can design bones, joints .. etc.

Start offering help on game mods like at www.flipcode.com, www.gamedev.com, www.gamedev.net .. etc That will get your game dev experience (credits)