Hello people, im posting up this topic because im a student wanting to get exposure in the game / 3d design industry, ive been making a online portfolio and was just wanting some comments on things like what to put in there (what work, subjects etc) and how to get exposure and let other ppl / companys know about my site. Here is the url:
[url]www.colmdoyle.tk[/url]
any comments on the site or any of the work in there is appreciated
thanks
Colm
I think I read somewhere that work done from tutes isn?t really demonstrating artistic ability very well ? I mean most artists could make a great model by following a tute, but employers want someone who can create original content.
That?s not to say that your tute models aren?t good though! I just don?t think it?s a very good idea to put content made from tutorials in your folio ? or maybe you could label them as tutorial work or something? Just my humble opinion anyway. [:)]
I?m actually doing that Joan of Arc tutorial myself ATM, and if mine ends up looking as good as your?s, I?ll be most happy!
-nice folio BTW [:)]
Definitely don't use anythign from a text book.
Model some new things, specially some "different" things to what everyone else models.
I mean, come up with new interesting characters. Movement animations are good too. It shows you can design bones, joints .. etc.
Start offering help on game mods like at www.flipcode.com, www.gamedev.com, www.gamedev.net .. etc That will get your game dev experience (credits)
I like the website, clean and easy to navigate.
However you may want to be more selective with the work you show. Some of the mesh work is really not even worth looking at.