Jazz!!
[img]http://student.ci.qut.edu.au/~n4675215/misc/Jazz03.jpg[/img]
[img]http://student.ci.qut.edu.au/~n4675215/misc/Jazz04.jpg[/img]
[img]http://student.ci.qut.edu.au/~n4675215/misc/JazzRig01.jpg[/img]
He is about 10k Tri's, lots of bones, facial rig controlling lips, eyelids, eyes.. etc.. No smooth shading on the faces yet.. nor any uv mapping, this is just testing the deformation of the mesh and the performance of the rig. Other things of interest is the inclusion of an ulna and radius bones to aid in the pronation and supination of the forearm!
Animation Downloads: (80k each)
[url]http://student.ci.qut.edu.au/~n4675215/misc/jazz01.mov[/url]
[url]http://student.ci.qut.edu.au/~n4675215/misc/Jazz02.mov[/url]
[url]http://student.ci.qut.edu.au/~n4675215/misc/Jazz03.mov[/url]
[url]http://www.cooltoons.com/various/drawinglessons/[/url]
found some stuff on how to draw the characters from Argggh Real Monsters!! I couldnt find any good picture of Krumm... much to my disapointment.. and check this.. anyone have a SEGA genesis??
[url]http://www.ifilm.com/ifilmdetail/2465303/platforms?[/url]
Hi!! This is my latest animation for Jazz... I've gone with a fighting theme, trying to make him look tougher!
[img]http://student.ci.qut.edu.au/~n4675215/misc/Jazz_Fight_01.JPG[/img]
Download here 360k
[url]http://student.ci.qut.edu.au/~n4675215/misc/Jazz_Fight_01_LB.MOV[/url]
Cheers guys!!
great stuff, he looks really smooth for most of it which is great. Only thing that kinda faulters is the jump kick, he seems to come down to obrubtly and loose his momentum. If you can tape someone doing this or just study someone doing it (i dont know if you have any mates who do martial arts of some kind, you can atleast do crappy immitation martial arts failing that :P) watch how they come down and out of it.
oh and when he waggles his tounge, make his mouth wider :D
Looks awesome tho dude, good work taking this character into this theme
Wow, that's some nice work there Me, you can tell you've put a lot of work into it. Be great to see him textured up, but I guess that's in the works hey?