I am interested in developing for Augmented reality. I understand there are only a few trialing this area but I was hoping to get an Idea of who has been successful.
Cheers all,
from Luke
Padded weapons would only work against other humans so that they're colliding and bouncing in reality. You can't fight an agent with one because it'll pass through the space he's occupying without any resistance.
There's really no feasible way around this problem, unless you build some robots to mimic the AR agents, but then of course we may as well throw away the AR altogether..
i hope you mean in a mental sense ;) id go as far to say that in some situations ai can teach us a few moves.
but whether or not the range of possibilitys is more or less depends on the players skill level vs the coders intuition into the human psyche... no ?
i mean a complete newb to a game, will probably be a pretty crappy target - and more than likely make the same mistakes for a while - vs the ai which will probably & hopefully be a bit smarter ?
and both can learn - the machines alot quicker.
i myself prefer playing against ai in a few genres ( not all admittedly ) - cos if you beat it, it feels like more of an achievement - you can sit back and feel like youve pulled off that insane kill and defeated the coders NIGHTMARE ai setting. especially in strategy games i think - when you foil an ai's plan of deviously sneaking up the rear & ambushing or similar.
well maybe the solution is a mixture of the two. I don't know maybe human players with a tactics computer that suggests moves.With a difficulty settering sorta like a handicap in golf. That way the new players will have an added advantage while extreme players can go against a computer. Both your problems solved. Then we get to my side of things were its still human vs human and when people get better at it they can just turn of the tactics computer.
My experience with AR is
My experience with AR is that tts a good research project, but there are far too many problems for commercial development.
The main problems consist of errors in the tracking causing the environment to jump around, the bulkiness of the equipment and the risk of vertigo from using it for too long (though that only affects some people).
To qualify my experience, I have a colleague at UniSA doing research on the AR system.
The End.
You could do it with engergy based melee weapons such as a lightsaber. One of those would cut through anything with virtually zero resistance... except of course for the blade of another lightsaber.
Alternatively you could add a rumble-pack type thing to a melee weapon, but thats really pretty lame. Blunt weapons which would need to bounce back wouldn't work at all.