Just putting out the word out about a new mod project based here in Bribane. We are now in the process of developing an ambitious First-Person Strategy mod for the Half-Life 2 engine.
Firstly, this is an Amateur project
Secondly, the vast majority of mod projects never see the light of day, most of those which make it to a first release are either unplayable or barely played, and only a few of those projects reach their initial goal. Another obvious fact: no one likes to work in vain, so everyone's is afraid of failure (and waste of time). That's why it is required that anyone taking part in this project does it according to one's conscience but above all to the team's schedule.
k, ..
We hope to facilitate Natural Selection style action on a massive scale with large outdoor environments. The setting is the ol' Colonial Marines duke'n it out with Mercenary soldiers on the outer rims.
features..
- Tactical Gameplay: draws elements from the RTS genre. The skillful deployment of military hardware and the resource management is critical too any successful campaign.
- Players are able to construct a number of utility or defencive structures as well as pilot the usual array of vehicles.
- Players role to fit the situation: capture territory, fortify a base against attack, support offensive or defensive maneuvers.
- Accessible: fast, mouse-driven interface: no keys beyond WAD and basic functions needed. GUI and HUD do not clutter or disorientate new players. Innovative Tab function lets players carry out menu and game functions without leaving the action.
- Adv hit detection and partical effects. When a projective hits the recievers hitbox, the corrisponding bone (animation) should be pushed in code to show that he has taken a hit. Bigger weapons may cause a bigger 'push' of the bone.
in dev so far..
- design doc: 80%
- live "ragdoll" player animations (a hybrid Havoc function) 40%
- dynamic 3D skyboxes (soft and key lighting from the stars) 10%
- scripts for automated dropship delivery sequences (vehicles and squad) 10%
- particle engine for low-g enviroment 30%
- "build function" (in effect replicating NS code for HL2) 30%
If you?re an experienced or up and coming programmer, level designer, FX or 3D artist then we genuinely recommend that you get in contact with us or post below.
- currently in dire need of programmers to replace a former team member. [xx(]
- still havent found the right concept artist [?]
ta.
fiasco
eric_mailhe@ekno.com
I could be your concept artist but im only 15. Im almost 16 in a few months but im not sure if i would be of much help... my scanner isnt exactly great but it gets the job done. I really need to scan some of work in for my profile [;)].
If you are interested feel free to email me by using the little email icon above this post. (Sorry im having trouble keeping spam to a minimum!).
NOTE: My work would have to be submitted via email as i am not in your area.
LOLOLO mee too - oh many snails and all manner or small insect like things suffered at the expense of my youth. those poor poor creatures...
anyways... sorry to get off topic here... but the insects deserved a mention... i will go as far as to offer a moment of silence in rememberance for them, they gave there lives to further my devious crafts.. .......... .......... ...... ok thats all they get from me.
I would like to take this time to say that by inhaling the fumes from burning styrofoam or plastic you lose a lot of sperm [:p].
I've never gotten around too trying petrol putty bombs etc... as the kids at school call it. I think i'll stick to good old firecrackers more then anything. Damn i love the shot ones when they have like eight shots [:p].
As for the mod im sure i would be able to cough up hosting from somewhere like Planethalflife.com besides the fact its plaqued by advertisements for GameSpy [;)].
eazy tigah..
this is a VERY ambitious mod, it will be quite some time until we need public hosting of any sort. we aren't like other hl2 mods that have jumped the gate -- were quietly sitting down playing with the code (sif you don't have the SDK either :P ) and models. when we have an alpha that's fairly flawless we'll start pimping.
for now we need progs and artists..
Sorry! Just me jumping ahead of things [;)]. Usually happens when i get excited.
I'll be your artist [:)]. Just wondering, this is purely going to be a single player mod right? As game developers have recently being saying they are sick of Multi-player mods and rarely any single player ones, if you want experience in the games industry do a single player mod according to them [:p].
PS: Check your email fiasco [:p], just some example work that is kind of old.
tbag: "I got dibs on Lead Artist, that way if i get into the industry i can say i was the lead artist on a mod."
erm whilst a obvious motive its probably not the best reason to get involved in a mod/indy project. You have to have commitment and desire and such, if your doing it simply so you can say you were a part of one, that dosent seem very respectfull to the people who set up the mod/indy project. But thats just my view.
er.. t [can i call ya t? [^] ] we already have a fine lead artist.
now what's all this dev business mate? this is an amateur project, that means that above all its a work of luv. not too say we haven't assessed certain possibilities and made the project flexible enough to deal with them; we all have pipe dreams -- the best way to achieve your dream is to wake up and get crackin'.
Souri - we'll do, dev journals are always fun ([xx(])
Moon - you should mail me.
for the sake of getting something out there within reasonable time we are looking at multiplayer first (it aint any fun looking at code and a bad alpha for 19 months [|)]).
HOWEVER! each aspect -- from fiction to in game functions has been prudently balanced and revised to enable a clean conversion to single player should the team decide to commit or should we receive the kind of offer you cant refuse.
To put it bluntly, for now this is a multiplayer project -- one whos key concept is "suspense of disbelief". Should we get some support or backing, we will definatly persue a singleplayer version.
[soz 'bout being long winded, still in work mode]
did you have your breakfast today tbag?
[img]http://www.uweb.ucsb.edu/~veggetto/ritalin-os.jpg[/img]
(sorry for the OT post)
good luck in your endeavour man :) hope you find the people your looking for and everything works out for you [:)]