I have recently brouhgt, well my used my brothers credit card to buy Paul Steed's book, which is called " Modeling a Character in 3D Studio Max ". I have started last Friday, and things seem to be going well. I am using 3D Studio Max 2.5 but the book says for 3 and 4, but the a practicly the same, hopefully.
I will be posting my work as i go, try to ignore the poor software redering, and modeling skills thankaz.
So here is the head and hair, only have done.
[img]http://img6.photobucket.com/albums/v19/codyalday/character_hair.jpg[/img]
hey cody, not bad for a first starter man - do you plan on building the whole Calisto from that book ? or perhaps modding her a bit to your own design ?
I think maybe the head is a tad too long at the mo - ie distance from top of head, to chin.
either that or the mouth and nose are a wee bit too small and close together :)
have a bit of a play around with those.
Great start tho man, keep it up :)
Yes, i do plan to model the whole character from the book. but i may change things around to make the polys less so i can get it into Quake 2 hopefully.
Yeah, it is a bit long, but it think it has to many polys around the chin area, so i have to weld some together,also, i need to give the nose more definition, so it will look like a nose. So i will keep you notified on my progress guys and gals. Thankaz.
I have a problem with modeling the torso, chest area. It says to create a circle which I have, and to move and rotate to match up with the reference pictures. Than it says to clone another 4 circles to make 5, which I did. Than it says to make the circles one object, I done that alright. Than you have to make a cross section by hitting the more button, then the cross section button. Now tihs is where I am stuck, it doesn't have the cross section button. Is this because of my version of max, or did I do something wrong. Anything would be appriciated. Thankaz in advanced.
I have done more to my model. Instead of doing the cross section thing for the body, I just done a cylinder, move verts around to match up with the reference pictures, the same with the leg thing. Anything comments or critisism.
[img]http://img6.photobucket.com/albums/v19/codyalday/character4.jpg[/img]
PS: Could someone that has the book C.D send me the arm and boot model in 3DS form, as I need it in the tutorial. I wouldn't ask, but my brother snapped the C.D which had all the models, pics, etc. Thankaz in advanced.
ok, although it's great you're learning to model, I would really like to just give the advice of getting an anatomy book. Honestly, just got out there, and grab a $25 anatomy for the artist book and look at it [:)]
"Paul Steed Antatomy" at its best is ridiculous looking cartoony proportions of women with balloons taped to their chest and spines broken in 3 places. Think of the poor women and their suffering to look like this! Yes, it's 13 year old wet dream material, but it's also fictional and next to useless knowledge. Here's the real life equivelant of 13 year old wet dream material:
[img]http://www.fineart.sk/photos/anything_3d/006.JPG[/img]
so the biggest bit of advice I can give is please try not to be "poisoned" by this stuff - the amount of people I've known which have gone this route and still to this day can't break away from it even when they try is sad. They're some of the first portfolios to be binned when we get them. Anyways, enough ranting. It's great to see you improving your modelling knowledge, but I do stress please keep the above in mind later.
I see what you mean, so I think I will model the character from the book how it is, than, I will edit it to make it look more woman, example, not having the stomach area so small nothing can fit in there. I have added more to my model, as you can seen in the picture.
[img]http://img6.photobucket.com/albums/v19/codyalday/character13.jpg[/img] .
Good to see that she came standard with driver and passenger side airbags :D
With all the breast comments aside, she is starting to take a fairly decent shape (shut up). Would you be able to post some pics with your smoothing groups disabled at all? I prefer to look at models that are more faceted :)
Ok, here it is, I mirroed and the leg / thigh, and torso area, I didn't weld verties on the seem as i couldn't for some reason. Also, back of the head was stuffed up as I didn't extruded properly.
[img]http://img6.photobucket.com/albums/v19/codyalday/character15.jpg[/img]
That's easier to see now :)
There are a few edges that need to be flipped on her. One under her left breast. Some on her knees, and so forth.
As bullet said, her groin is little bulgy. Although her groin should have a bit of a bulge, it shouldn't be quite that intense :)
She needs an arse crack :) And her calves should be thickened up a little so it looks like she could support all that weight :)
You're doing well so far.
that came up as a red X for me but if i copied: http://www.freewebs.com/actionquake2maps/images/character%20hair.jpg to a browser window that was all good
just incase anyone else is havin the same prob