I'm at the stage of assigning vertex's to links, and can't find anythign that will mirror how i've assigment my left side over to the right. When adjusting hte biped, you can mirror the bones setup from left -> right... is there somethign similar for the vertex assignments? ...i tried searching through a few tutorials but found nothing.
This post is probably a bit late for you urgrund but just to let you know it is definitely possible, and simple too (what's this yucky physique business Malus?). Just go into the Physique's 'link' sub object mode, select the link you have set up, click on 'copy' in the rollout, then select the opposite link and click, you guessed it, 'paste'! You'll probably also need to click 'mirror' which will rotate the link 180 degrees for you, and you're done, vertex assignments mirrored using physique.
There is a script in scriptspot.com that mirrors physique weights do a search there are 2 of them one done by Anthony Delen anf the other new one by juan martinez...
they both work well especially anthony delens script. The thing is u have to mirror your objects for the weights to import/work properly (if u get wat i mean? there is a help file there.)
here is his site and tutorial on mirroring physique for juan martinez's script.. : [url]http://www.juantwo.com/scripts/phytool/index.htm[/url]
hope that helps...
Finally figured a way but not sure if it's the best way...........I'm having trouble at the parent bone......they're stuck! Look at pick below. Used physique skin modifier.......
[IMG]http://dynamic3.gamespy.com/~prefablab/attachments/mirroring.jpg[/IMG]
Wizenedoldman: Never been a big fan of the workflow and systems used in character studio or physique.
They just don't suit my workflow, I like a more hands on approach to everything I do, if I'm rigging I prefer to be able to do it exactly how I want, without compromise, not how a particular system tells me they should be.
I also find the skin modifier alot simpler to work with for game models as it doesn't really have all that many over-complicated functions, rigging a 500 - 3000 poly model needs less functionality than a film or highres model, too many choices tend to over complicate things.
Since I've never done a model above 30,000 polys my opinion of physique may change when I do though. [:P]
there was a script I remember which was an attempt to do this, but if of course failed and was very innaccurate - sorry, but there's no magic button to do it.