Hey all , heres a character im working on for a friend of mines demo, still blocking out the rough shapes at the mo, so hes lookin pretty messy, will keep posted on how he finishes up.
I've got 3000 tris to play with and a single 1024x1024 texture sheet - hes a nice coder [8)]
Comments and crits welcome, im still pretty slow, hence the 5 hours so far and still not even finished [:p]
Model Sheet...
[img]http://www.sumea.com.au/simages2/219_Runner_ModelSheet.jpg[/img]
Model so far...
[img]http://www.sumea.com.au/simages2/219_Runner5Hours.jpg[/img]
Smeg: Thanks for the confidence :)
JohnN: Ditto :)
Malus: yeah the boots are a bit tri heavy at the mo :) ill leave all the cleaning up till the end, which shouldnt be too far off.
Heres a bit of an update,.. didnt have much time to spend on it tonight - should be finished him 2morow nite hopefully. looking to have him textured by thursday. Will keep posted. Once again the armour and belts etc look a tad messy - but ill kill the extra tris and tidy him up a bit when i give him a head :)
Some orthagraphics...
[img]http://sumea.com.au/simages2/219_runnershots.jpg[/img]
A current render...
Heres a pic of what he looks like with a head, i decided to post this just to show you what it looks like before i tidy him up.
I think ill post a before and after shot.
[img]http://www.sumea.com.au/simages2/219_Runner11Hours.jpg[/img]
Im over budget by 18 tri's but im going to cull a whole bunch form the feet - also tidy up the hair / face, and add a bit more detail to the arms.
Hey bullet21 - edge map ?? ( is curious )[?]
The way ive done it is by creating a shape from the edges - making the shape rendereable etc etc - if thats what you mean - then YUP! [:D]
Moonunit - thanks [:)] Just curious, your name, Didnt Frank Zappa name his daughter MoonUnit ?? [;)]
Will post finished shot of tidied model with some more orthagraphics tonight [^]
whos frank zappa you ask??? why this is him!
[img]http://www.pure.cc/~hine/rock-2/zappa-photo.jpg[/img]
such a lovely photo dont you think? [:D]
anyway well done, most people dont pick up on the zappa thing, story goes my friend heard about it and thought the name moon unit was a great laugh and started callin me moon unit, it suck :P
As promised heres the final character before i start uvw-mapping him.
Crap its taken me a while, but this is my first character model for a while now. im pretty pleased with how he came out [:)]
ive spotted a couple of edges in the mesh that need to be turned since taking these renders also :)
Thanks for the comments so far everyone [:D]
MoonUnit : Nice pic of Zappa - Hey at least your mate didnt call you Dweezle [;)]
Bullet21 : The method i use is pretty quick for rendering the wire - takes about 15 sec to set up - wouldnt mind seeing that plugin tho!
Orthagraphics...
[img]http://www.sumea.com.au/simages2/219_shots.jpg[/img]
Render...
[img]http://www.sumea.com.au/simages2/219_runner15.jpg[/img]
time to start giving him some colour....
Bullet21 - Thanks man [:)] i thought that was pretty slow, im used to seeing guys post stuff like, " yeah it toook me 8 hours to model, unwrap & texture " either theyre kidding themselves, or im slow [;)]
But!... ill try " Hurry up and get it textured " [:D]
Aven - Its for a techno-apocalyptic world, so overall it will be brightly coloured, but still i want to try get across that this guy comes from a pretty doomy / gloomy world. Having good quality clothing / armour either means youve killed someone to get it - or your a damn good thief.
This will be my first attempt at painting a character with a tablet also, so looking forward to that!
good translation from concept to 3D - a hard thing for many to master. good job hazard! [:)]
One thing - flip and clean up those edges and chuck on an stl check! I can spot several glitches you've overlooked from dealing in quads. Most obvious is the middle edge of the shoulder. Try going into faceted view and temporarily unhiding your edges.
THanks J.I - yeah i noticed these (paticularly that shoulder one) and fixed em up after i did a render ( 20 minutes later on my old P3 700 ) [:(]
Its taken me about 6 hours to unwrap so far - just got the torso and head left to do, ill post a uvw wire when its up, im looking forward to painting as its by far my weakest point, but ill give it a good crack [:)]
Heres an update on the texture so far, im about to spend another 4-5 hours on him as soon as i finish this post - that should see from his waist down near completion i think.
Oh the white glow around the bottom of his boots is cos i havent textured the base of his boots yet [;)]
Just started working on the stiching and whacked the base colour of his pants down as well.
still have to clean up some parts - but overall comments and crits so far ??
[img]http://www.sumea.com.au/simages2/219_texture1.jpg[/img]
[img]http://www.sumea.com.au/simages2/219_texture2.jpg[/img]
Good start there Hazard.
As for crits, the top of the boot has a harsh highlight around it that could be softer.
Also maybe some more lighting on the metal parts, at the moment there is only light on the edges (Maybe experiement with putting some browns into the metal, as this colour from the boots would reflect onto the metal as well).
A small highlight around the tip of the boot/sole would look good too.
Thanks guys [:)]
Jacobt - thanks man, im still trying to get the hang of this painting stuff. i gotta start somewhere tho right ?
Makk - the top of his boot has a strip of that lighter material running around it - its nota highlight - but now that you pointed it out - i migt put a bit of a shadow underneath the material strip to make it looke like its stiched over the top of the darker stuff. Also thanks for the note on the metal - ill try a few things [:)] and the highlight at the front of the boot is also a good idea, ill jimmy something up [:D]
Idaho - Yeah thanks man, i knida realised that when i started texturing. this is only the 4th model ive ever done - and only the 2nd ive ever unwrapped, its been quite a mission seen as how he is pretty complex. Unwrapping him gave me the shits, so i got a bit slack around some areas [:P] , i think if its THAT noticeable ill fix him up.
Overall though his boots and appearance is going to be quite rugged and dirty so a few stretches in the uvw might really fit in .... no ? .... ahhh alright [;)]
Thanks Moonunit - i really appreciate everyones comments, ive only just recently decided to go hard with the whole concept/modelling/texturing deal as of late, so im still new, but if you guys say im doing ok, then i must have made a decent start !!
Thanks again guys - posting an update soon - iove got his pants and the stitching all done.
Looks cool. Nice and close to the concept.
It's a difficult style to pull off, and you're certainly headed in the right direction.
cheers