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Bomberman Clone WIP

Haha a programmer WIP thats a first for this site [:p]

Just a quick game I?m working on for fun, a bomberman clone but in 3D, still with 2D game play atm, its multiplayer with probably a limit of 8 players and there?s also AI.
Works with up to 4 players per PC split screen.
Its got AI but its not working 100% atm. (soon)
And its all setup for networking, but the networking isn?t finished yet.
[img]http://users.tpg.com.au/adsl0gc0/bomberman.jpg[/img]
(haha you?re the white block, if anyone wants to model me a bomberman [:p] )

ignore the bad art, be amazed by the explosions!

Once the AI is fixed I?ll post a link to the download.
Then I?ll post a link to it when its multiplayer also.

Submitted by bullet21 on Tue, 09/03/04 - 3:27 AMPermalink

I never played the original bomberman, but good idea.

Submitted by Sorceror Bob on Tue, 09/03/04 - 3:38 AMPermalink

oooh bomberman was fun!!

will the explosions also have light effects?

Submitted by Aven on Tue, 09/03/04 - 6:32 AMPermalink

Bomerman was great (well ever version before the N64 one :/). You may want to have a mode like on the PC version. They had the ability to have 10 people playing on the one comp. Eight people would use the microsoft gamepads that just daisy-chained, and two people were on keyboard. You would have to zoom out and have the whole map visible at one time though.

Looking cool so far. Can't wait for the download :D

Submitted by Kalescent on Tue, 09/03/04 - 6:57 AMPermalink

Hey Ben, think ive met you before a couple times [:D]

Nice bomberMan!! - is this for dead puppy ?

And if you want some models done, ill gladly help :)

Submitted by lava monkey on Tue, 09/03/04 - 7:52 AMPermalink

original bomberman:
[img]http://users.tpg.com.au/adsl0gc0/bombrman.gif[/img]

mmm lighting effects on the explosions good idea, i'll add that to my todo list, after make camera shake based on distance from explosions.

haha 10 people on one pc, haha split screen 10 ways.
its 3d scrolling, so u cant all fit on the same view at once like the original bomberman, so i need to split it up.
but making it scroll adds game play to it, its not a fast paced, but there?s larger maps so my people can play.

nah this isn?t for anyone, just something quick im doing for fun.
i just felt like playing bomberman networked, cause im getting tried of armagetron [:P]

Submitted by Makk on Tue, 09/03/04 - 8:35 AMPermalink

Cool, Bomberman on the SNES (Number 5, i think) was kickass :)

Submitted by lava monkey on Tue, 09/03/04 - 12:20 PMPermalink

holy crap, yeh thats just what i need.
looks great.
but yeh less polys probably, seeing the view distance it wouldnt need to be too many.
looks even better than my white block [:P]

Submitted by UniqueSnowFlake on Tue, 09/03/04 - 12:56 PMPermalink

I knocked him down to 584,
If you want it lower I'm going to have to get
pretty burtal with him.

Will you need a walk animation for him as well?

Submitted by lava monkey on Tue, 09/03/04 - 10:23 PMPermalink

yeh 584 sounds fine.
not like theres too many polys been drawn atm anyway [:P]
yeh the only animation i really need is walk.
you cant really see him die or anything because of the explosions.
thanks for that.

Submitted by UniqueSnowFlake on Tue, 09/03/04 - 11:10 PMPermalink

One more thing,

Can you either send me the White Box or tell me the high you want him to be so he will fit inside your level thanks :)

Submitted by lava monkey on Wed, 10/03/04 - 2:29 AMPermalink

ah yeh...
well the dimensions are 5x5 base and 16 high,
so anything with that ratio is cool.
just scale it down to size in the game

Submitted by UniqueSnowFlake on Wed, 10/03/04 - 2:40 AMPermalink

Also to do with the Animation.
and getting my model into your engine.
what file format are they and will I need
Exporters. I'm using Max 6 at the moment but can install
Max 5 if need be.

Submitted by TheBigJ on Wed, 10/03/04 - 2:45 AMPermalink

Looking good. I played Bomberman Generation on GC recently. Heaps of fun.

Submitted by TheBigJ on Wed, 10/03/04 - 2:51 AMPermalink

BTW, Glad to see a programmer WIP. We (programmers) should use it more often.

Submitted by lava monkey on Wed, 10/03/04 - 5:36 AMPermalink

exporter/file format: XFile, DirectX.
I?ve got a 3dsmax6 exporter (Panda) for it that works fine.

TheBigJ: yeah thanks man, I was hoping to start a trend of programmers putting work up, I?ve also got a bunch of other stuff I?m going to start posting soon too, like a bunch of DirectX tutorials I made for people and a bunch of c# work.

Surprised this has a such a big turn-out so fast i really appreciate it, hopefully I should get the 1st download up within a day or two, the AI is almost done now, all its missing is the ability to corner the target with bombs, and kick bombs then its done, that?s all half written now anyway just needs a bit of bug fixing.
Then I'll release the 1st download with the code open source too. (not overly neat code but still not so bad, as you can see from the screenshot)

Back to work.

Submitted by UniqueSnowFlake on Wed, 10/03/04 - 7:42 AMPermalink

ohh.. textures done, but if a mix of cartoon and shaded so its.. different.

Here's the mob ready to start some major trouble!
http://uniquesnowflake.web1000.com/sumea/Bomberman3d_tex.html

Lava_Monkey: Something I have to ask.
A. Can you send me the Exporter to mr_peterw@dangerous-minds.com
B. the textures on those guys are 512x512. is that ok or do you want it smaller?
C. does the Exporter Save the animation file inside the file it makes or are they something different?

Thanks. USF

Submitted by bullet21 on Wed, 10/03/04 - 6:30 PMPermalink

That's really nice work snowflake, i don't think the transfer from 2d to 3d could have been done any better, good on ya.

Submitted by TheBigJ on Thu, 11/03/04 - 12:02 AMPermalink

Yeah, actually I have a couple "nearly finished" projects of my own I could post. I Might whip up some screenies on the weekend.

Submitted by lava monkey on Sat, 13/03/04 - 3:43 AMPermalink

ok im almost ready to put the link up, i got a build where the AI is almost done,
its really close to completion it just has a little problem where the AI doesnt drop more than 1 bomb at a time. should be easy fixed and be up by tomorrow.
so everyone hang in, it should be up soon.
im going to have the whole game done b4 the 48hr coder comp.
including multiplayer.

Submitted by lava monkey on Fri, 19/03/04 - 3:39 PMPermalink

Ok I said that I would have the whole game done before the 48hr coding comp, but due to unseen problems with the AI this is not a multiplayer version.
But with up to 4 players and 6 AI players its not a bad little game, put in a quick menu too so you can configure the game and controls.
This build runs nice and stable, I?m surprised how fast it actually runs considering its not a final build and there?s actually no culling system at all.
The source code is included, use as you wish, it was once neat but do to me rushing to get this build out its pretty messy now, but I?ll clean it up for the next release.
If anyone finds any errors feel free to report them and I?ll fix them up for the next release. If anyone makes their own map (bmps) please share too.

BIG Thanks to UniqueSnowFlake for doing the cool bomberman models too.

[img]http://users.tpg.com.au/adsl0gc0/bomberman6.jpg[/img]

Download: http://users.tpg.com.au/adsl0gc0/bomberman_v1_00.zip
Size: 1.9MB

Next Build:
---------------
Multiplayer Mode.
Neat Source Code
Sound / Music Volume Control.
Extra pickups and levels
Extra bomb types.
More Effects.
AI can kick.

Submitted by lava monkey on Sun, 21/03/04 - 5:20 AMPermalink

I've updated this version, same download.
There was a problem where the depth stencil format I was using wasnt supported by all video cards, so now it tests to see what type of format you can run.
It should work on everyones computer now.
I've also added a second level, its smaller and it makes it alot faster and more fun to play.

Submitted by MoonUnit on Sun, 21/03/04 - 6:31 AMPermalink

the program dosent work for me, im currently using a onboard SiS video card (yeh yeh i know, im getting something soon) which has recently popped up errors of "out of video memory" so it could be the SiS card or it could be its current situation or something totally differnt, dunno

Submitted by lava monkey on Thu, 25/03/04 - 4:53 AMPermalink

Started working on bomberman again, working on the next version and putting in all the multiplayer code now. Got the game running even better than before and added support for more peoples video card settings.
Should be a good little multiplayer game.
The whole thing is open source if anyone wants to use some of the code or learn from it btw.

Haha a programmer WIP thats a first for this site [:p]

Just a quick game I?m working on for fun, a bomberman clone but in 3D, still with 2D game play atm, its multiplayer with probably a limit of 8 players and there?s also AI.
Works with up to 4 players per PC split screen.
Its got AI but its not working 100% atm. (soon)
And its all setup for networking, but the networking isn?t finished yet.
[img]http://users.tpg.com.au/adsl0gc0/bomberman.jpg[/img]
(haha you?re the white block, if anyone wants to model me a bomberman [:p] )

ignore the bad art, be amazed by the explosions!

Once the AI is fixed I?ll post a link to the download.
Then I?ll post a link to it when its multiplayer also.


Submitted by bullet21 on Tue, 09/03/04 - 3:27 AMPermalink

I never played the original bomberman, but good idea.

Submitted by Sorceror Bob on Tue, 09/03/04 - 3:38 AMPermalink

oooh bomberman was fun!!

will the explosions also have light effects?

Submitted by Aven on Tue, 09/03/04 - 6:32 AMPermalink

Bomerman was great (well ever version before the N64 one :/). You may want to have a mode like on the PC version. They had the ability to have 10 people playing on the one comp. Eight people would use the microsoft gamepads that just daisy-chained, and two people were on keyboard. You would have to zoom out and have the whole map visible at one time though.

Looking cool so far. Can't wait for the download :D

Submitted by Kalescent on Tue, 09/03/04 - 6:57 AMPermalink

Hey Ben, think ive met you before a couple times [:D]

Nice bomberMan!! - is this for dead puppy ?

And if you want some models done, ill gladly help :)

Submitted by lava monkey on Tue, 09/03/04 - 7:52 AMPermalink

original bomberman:
[img]http://users.tpg.com.au/adsl0gc0/bombrman.gif[/img]

mmm lighting effects on the explosions good idea, i'll add that to my todo list, after make camera shake based on distance from explosions.

haha 10 people on one pc, haha split screen 10 ways.
its 3d scrolling, so u cant all fit on the same view at once like the original bomberman, so i need to split it up.
but making it scroll adds game play to it, its not a fast paced, but there?s larger maps so my people can play.

nah this isn?t for anyone, just something quick im doing for fun.
i just felt like playing bomberman networked, cause im getting tried of armagetron [:P]

Submitted by Makk on Tue, 09/03/04 - 8:35 AMPermalink

Cool, Bomberman on the SNES (Number 5, i think) was kickass :)

Submitted by lava monkey on Tue, 09/03/04 - 12:20 PMPermalink

holy crap, yeh thats just what i need.
looks great.
but yeh less polys probably, seeing the view distance it wouldnt need to be too many.
looks even better than my white block [:P]

Submitted by UniqueSnowFlake on Tue, 09/03/04 - 12:56 PMPermalink

I knocked him down to 584,
If you want it lower I'm going to have to get
pretty burtal with him.

Will you need a walk animation for him as well?

Submitted by lava monkey on Tue, 09/03/04 - 10:23 PMPermalink

yeh 584 sounds fine.
not like theres too many polys been drawn atm anyway [:P]
yeh the only animation i really need is walk.
you cant really see him die or anything because of the explosions.
thanks for that.

Submitted by UniqueSnowFlake on Tue, 09/03/04 - 11:10 PMPermalink

One more thing,

Can you either send me the White Box or tell me the high you want him to be so he will fit inside your level thanks :)

Submitted by lava monkey on Wed, 10/03/04 - 2:29 AMPermalink

ah yeh...
well the dimensions are 5x5 base and 16 high,
so anything with that ratio is cool.
just scale it down to size in the game

Submitted by UniqueSnowFlake on Wed, 10/03/04 - 2:40 AMPermalink

Also to do with the Animation.
and getting my model into your engine.
what file format are they and will I need
Exporters. I'm using Max 6 at the moment but can install
Max 5 if need be.

Submitted by TheBigJ on Wed, 10/03/04 - 2:45 AMPermalink

Looking good. I played Bomberman Generation on GC recently. Heaps of fun.

Submitted by TheBigJ on Wed, 10/03/04 - 2:51 AMPermalink

BTW, Glad to see a programmer WIP. We (programmers) should use it more often.

Submitted by lava monkey on Wed, 10/03/04 - 5:36 AMPermalink

exporter/file format: XFile, DirectX.
I?ve got a 3dsmax6 exporter (Panda) for it that works fine.

TheBigJ: yeah thanks man, I was hoping to start a trend of programmers putting work up, I?ve also got a bunch of other stuff I?m going to start posting soon too, like a bunch of DirectX tutorials I made for people and a bunch of c# work.

Surprised this has a such a big turn-out so fast i really appreciate it, hopefully I should get the 1st download up within a day or two, the AI is almost done now, all its missing is the ability to corner the target with bombs, and kick bombs then its done, that?s all half written now anyway just needs a bit of bug fixing.
Then I'll release the 1st download with the code open source too. (not overly neat code but still not so bad, as you can see from the screenshot)

Back to work.

Submitted by UniqueSnowFlake on Wed, 10/03/04 - 7:42 AMPermalink

ohh.. textures done, but if a mix of cartoon and shaded so its.. different.

Here's the mob ready to start some major trouble!
http://uniquesnowflake.web1000.com/sumea/Bomberman3d_tex.html

Lava_Monkey: Something I have to ask.
A. Can you send me the Exporter to mr_peterw@dangerous-minds.com
B. the textures on those guys are 512x512. is that ok or do you want it smaller?
C. does the Exporter Save the animation file inside the file it makes or are they something different?

Thanks. USF

Submitted by bullet21 on Wed, 10/03/04 - 6:30 PMPermalink

That's really nice work snowflake, i don't think the transfer from 2d to 3d could have been done any better, good on ya.

Submitted by TheBigJ on Thu, 11/03/04 - 12:02 AMPermalink

Yeah, actually I have a couple "nearly finished" projects of my own I could post. I Might whip up some screenies on the weekend.

Submitted by lava monkey on Sat, 13/03/04 - 3:43 AMPermalink

ok im almost ready to put the link up, i got a build where the AI is almost done,
its really close to completion it just has a little problem where the AI doesnt drop more than 1 bomb at a time. should be easy fixed and be up by tomorrow.
so everyone hang in, it should be up soon.
im going to have the whole game done b4 the 48hr coder comp.
including multiplayer.

Submitted by lava monkey on Fri, 19/03/04 - 3:39 PMPermalink

Ok I said that I would have the whole game done before the 48hr coding comp, but due to unseen problems with the AI this is not a multiplayer version.
But with up to 4 players and 6 AI players its not a bad little game, put in a quick menu too so you can configure the game and controls.
This build runs nice and stable, I?m surprised how fast it actually runs considering its not a final build and there?s actually no culling system at all.
The source code is included, use as you wish, it was once neat but do to me rushing to get this build out its pretty messy now, but I?ll clean it up for the next release.
If anyone finds any errors feel free to report them and I?ll fix them up for the next release. If anyone makes their own map (bmps) please share too.

BIG Thanks to UniqueSnowFlake for doing the cool bomberman models too.

[img]http://users.tpg.com.au/adsl0gc0/bomberman6.jpg[/img]

Download: http://users.tpg.com.au/adsl0gc0/bomberman_v1_00.zip
Size: 1.9MB

Next Build:
---------------
Multiplayer Mode.
Neat Source Code
Sound / Music Volume Control.
Extra pickups and levels
Extra bomb types.
More Effects.
AI can kick.

Submitted by lava monkey on Sun, 21/03/04 - 5:20 AMPermalink

I've updated this version, same download.
There was a problem where the depth stencil format I was using wasnt supported by all video cards, so now it tests to see what type of format you can run.
It should work on everyones computer now.
I've also added a second level, its smaller and it makes it alot faster and more fun to play.

Submitted by MoonUnit on Sun, 21/03/04 - 6:31 AMPermalink

the program dosent work for me, im currently using a onboard SiS video card (yeh yeh i know, im getting something soon) which has recently popped up errors of "out of video memory" so it could be the SiS card or it could be its current situation or something totally differnt, dunno

Submitted by lava monkey on Thu, 25/03/04 - 4:53 AMPermalink

Started working on bomberman again, working on the next version and putting in all the multiplayer code now. Got the game running even better than before and added support for more peoples video card settings.
Should be a good little multiplayer game.
The whole thing is open source if anyone wants to use some of the code or learn from it btw.